#include "wx/spinctrl.h"
#include "wx/msw/private.h"
-#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) || defined(__TWIN32__))
+#if defined(__WIN95__) && !((defined(__GNUWIN32_OLD__) || defined(__TWIN32__)) && !defined(__CYGWIN10__))
#include <commctrl.h>
#endif
IMPLEMENT_DYNAMIC_CLASS(wxSpinCtrl, wxControl)
BEGIN_EVENT_TABLE(wxSpinCtrl, wxSpinButton)
+ EVT_CHAR(wxSpinCtrl::OnChar)
+
+ EVT_SET_FOCUS(wxSpinCtrl::OnSetFocus)
+
EVT_SPIN(-1, wxSpinCtrl::OnSpinChange)
END_EVENT_TABLE()
{
wxSpinCtrl *spin = (wxSpinCtrl *)::GetWindowLong(hwnd, GWL_USERDATA);
- // forward some messages (the key ones only so far) to the spin ctrl
+ // forward some messages (the key and focus ones only so far) to
+ // the spin ctrl
switch ( message )
{
+ case WM_SETFOCUS:
+ // if the focus comes from the spin control itself, don't set it
+ // back to it -- we don't want to go into an infinite loop
+ if ( wParam == spin->GetHWND() )
+ break;
+ //else: fall through
+
+ case WM_KILLFOCUS:
case WM_CHAR:
case WM_DEADCHAR:
case WM_KEYUP:
case WM_KEYDOWN:
spin->MSWWindowProc(message, wParam, lParam);
+
+ // The control may have been deleted at this point, so check.
+ if (!(::IsWindow(hwnd) && ((wxSpinCtrl *)::GetWindowLong(hwnd, GWL_USERDATA)) == spin))
+ return 0;
break;
+
+ case WM_GETDLGCODE:
+ // we want to get WXK_RETURN in order to generate the event for it
+ return DLGC_WANTCHARS;
}
return ::CallWindowProc(CASTWNDPROC spin->GetBuddyWndProc(),
// process a WM_COMMAND generated by the buddy text control
bool wxSpinCtrl::ProcessTextCommand(WXWORD cmd, WXWORD WXUNUSED(id))
{
- if ( cmd == EN_CHANGE )
+ switch (cmd)
{
- wxCommandEvent event(wxEVT_COMMAND_TEXT_UPDATED, GetId());
- event.SetEventObject(this);
- event.SetInt(GetValue());
- GetEventHandler()->ProcessEvent(event);
-
- return TRUE;
+ case EN_CHANGE:
+ {
+ wxCommandEvent event(wxEVT_COMMAND_TEXT_UPDATED, GetId());
+ event.SetEventObject(this);
+ wxString val = wxGetWindowText(m_hwndBuddy);
+ event.SetString(val);
+ event.SetInt(GetValue());
+ return GetEventHandler()->ProcessEvent(event);
+ }
+ case EN_SETFOCUS:
+ case EN_KILLFOCUS:
+ {
+ wxFocusEvent event(cmd == EN_KILLFOCUS ? wxEVT_KILL_FOCUS
+ : wxEVT_SET_FOCUS,
+ m_windowId);
+ event.SetEventObject( this );
+ return GetEventHandler()->ProcessEvent(event);
+ }
+ default:
+ break;
}
// not processed
return FALSE;
}
+void wxSpinCtrl::OnChar(wxKeyEvent& event)
+{
+ switch ( event.GetKeyCode() )
+ {
+ case WXK_RETURN:
+ {
+ wxCommandEvent event(wxEVT_COMMAND_TEXT_ENTER, m_windowId);
+ InitCommandEvent(event);
+ wxString val = wxGetWindowText(m_hwndBuddy);
+ event.SetString(val);
+ event.SetInt(GetValue());
+ if ( GetEventHandler()->ProcessEvent(event) )
+ return;
+ break;
+ }
+
+ case WXK_TAB:
+ // always produce navigation event - even if we process TAB
+ // ourselves the fact that we got here means that the user code
+ // decided to skip processing of this TAB - probably to let it
+ // do its default job.
+ {
+ wxNavigationKeyEvent eventNav;
+ eventNav.SetDirection(!event.ShiftDown());
+ eventNav.SetWindowChange(event.ControlDown());
+ eventNav.SetEventObject(this);
+
+ if ( GetParent()->GetEventHandler()->ProcessEvent(eventNav) )
+ return;
+ }
+ break;
+ }
+
+ // no, we didn't process it
+ event.Skip();
+}
+
+void wxSpinCtrl::OnSetFocus(wxFocusEvent& event)
+{
+ // when we get focus, give it to our buddy window as it needs it more than
+ // we do
+ ::SetFocus((HWND)m_hwndBuddy);
+
+ event.Skip();
+}
+
// ----------------------------------------------------------------------------
// construction
// ----------------------------------------------------------------------------
// know whether this is a horizontal or vertical control (we're always
// vertical)
style |= wxSP_VERTICAL;
+
+ if ( (style & wxBORDER_MASK) == wxBORDER_DEFAULT )
+ style |= wxBORDER_SUNKEN;
+
SetWindowStyle(style);
+ WXDWORD exStyle = 0;
+ WXDWORD msStyle = MSWGetStyle(GetWindowStyle(), & exStyle) ;
+
// calculate the sizes: the size given is the toal size for both controls
// and we need to fit them both in the given width (height is the same)
wxSize sizeText(size), sizeBtn(size);
wxPoint posBtn(pos);
posBtn.x += sizeText.x + MARGIN_BETWEEN;
- // create the spin button
- if ( !wxSpinButton::Create(parent, id, posBtn, sizeBtn, style, name) )
- {
- return FALSE;
- }
-
- SetRange(min, max);
- SetValue(initial);
+ // we must create the text control before the spin button for the purpose
+ // of the dialog navigation: if there is a static text just before the spin
+ // control, activating it by Alt-letter should give focus to the text
+ // control, not the spin and the dialog navigation code will give focus to
+ // the next control (at Windows level), not the one after it
// create the text window
+
m_hwndBuddy = (WXHWND)::CreateWindowEx
(
- WS_EX_CLIENTEDGE, // sunken border
+ exStyle, // sunken border
_T("EDIT"), // window class
NULL, // no window title
- WS_CHILD | WS_BORDER /* | WS_CLIPSIBLINGS */, // style (will be shown later)
+ msStyle, // style (will be shown later)
pos.x, pos.y, // position
0, 0, // size (will be set later)
GetHwndOf(parent), // parent
return FALSE;
}
+
+ // create the spin button
+ if ( !wxSpinButton::Create(parent, id, posBtn, sizeBtn, style, name) )
+ {
+ return FALSE;
+ }
+
+ SetRange(min, max);
+ SetValue(initial);
+
// subclass the text ctrl to be able to intercept some events
m_wndProcBuddy = (WXFARPROC)::GetWindowLong(GetBuddyHwnd(), GWL_WNDPROC);
::SetWindowLong(GetBuddyHwnd(), GWL_USERDATA, (LONG)this);
{
ms_allSpins.Remove(this);
+ // This removes spurious memory leak reporting
+ if (ms_allSpins.GetCount() == 0)
+ ms_allSpins.Clear();
+
// destroy the buddy window because this pointer which wxBuddyTextWndProc
// uses will not soon be valid any more
::DestroyWindow(GetBuddyHwnd());
return n;
}
+void wxSpinCtrl::SetSelection(long from, long to)
+{
+ // if from and to are both -1, it means (in wxWindows) that all text should
+ // be selected - translate into Windows convention
+ if ( (from == -1) && (to == -1) )
+ {
+ from = 0;
+ }
+
+ ::SendMessage((HWND)m_hwndBuddy, EM_SETSEL, (WPARAM)from, (LPARAM)to);
+}
+
// ----------------------------------------------------------------------------
// forward some methods to subcontrols
// ----------------------------------------------------------------------------