\subsubsection{Window sizing in wxWinCE}
-When creating frames and dialogs, create them with wxDefaultPosition and
-wxDefaultSize, which will tell WinCE to create them full-screen.
-
-Don't call Fit() and Centre(), so the content sizes to
-the window rather than fitting the window to the content. (We really need a single API call
-that will do the right thing on each platform.)
+Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
+level windows but instead will scale window content.
If the screen orientation changes, the windows will automatically be resized
so no further action needs to be taken (unless you want to change the layout
doesn't do a perfect job of converting the project files from eVC++ format.
When you have converted the wxWidgets workspace, edit the configuration properties
-for each configuration and in the Librarian, add a relative path ..\..\lib to
-each library path. For example: {\tt ..\$(PlatformName)\$(ConfigurationName)\wx_mono.lib}.
+for each configuration and in the Librarian, add a relative path ..$\backslash$..$\backslash$lib to
+each library path. For example: {\tt ..$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)$\backslash$wx\_mono.lib}.
Then, for a sample you want to compile, edit the configuration properties
-and make sure {\tt ..\..\lib\$(PlatformName)\$(ConfigurationName)} is in the Linker/General/Additional
+and make sure {\tt ..$\backslash$..$\backslash$lib$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)} is in the Linker/General/Additional
Library Directories property. Also change the Linker/Input/Additional Dependencies
-property to something like {\tt coredll.lib wx\_mono.lib wx\_wxjpeg.lib wx\_wxpng.lib wx\_wxzlib.lib wx\_wxexpat.lib commctrl.lib winsock.lib wininet.lib}
+property to something like {\tt coredll.lib wx\_mono.lib wx\_wxjpeg.lib wx\_wxpng.lib wx\_wxzlib.lib wx\_wxexpat.lib commctrl.lib winsock.lib wininet.lib}\rtfsp
(since the library names in the wxWidgets workspace were changed by VS 2005).
Alternately, you could could edit all the names to be identical to the original eVC++