#pragma hdrstop
#endif
+#if wxUSE_TOOLBAR
+
#ifndef WX_PRECOMP
- #include "wx/wx.h"
+ #include "wx/control.h"
#endif
#include "wx/frame.h"
+#include "wx/image.h"
+#include "wx/settings.h"
// For ::UpdateWindow
#ifdef __WXMSW__
#include <windows.h>
#endif
-#if wxUSE_TOOLBAR
-
#include "wx/tbarbase.h"
// ----------------------------------------------------------------------------
// wxWindows macros
// ----------------------------------------------------------------------------
-#if !USE_SHARED_LIBRARY
- BEGIN_EVENT_TABLE(wxToolBarBase, wxControl)
- EVT_IDLE(wxToolBarBase::OnIdle)
- END_EVENT_TABLE()
-#endif
+IMPLEMENT_CLASS(wxToolBarBase, wxControl)
+
+BEGIN_EVENT_TABLE(wxToolBarBase, wxControl)
+ EVT_IDLE(wxToolBarBase::OnIdle)
+END_EVENT_TABLE()
#include "wx/listimpl.cpp"
// found
break;
}
+
+ tool = NULL;
}
return tool;
{
wxCommandEvent event(wxEVT_COMMAND_TOOL_CLICKED, id);
event.SetEventObject(this);
- event.SetExtraLong((long) toggleDown);
+
+ // we use SetInt() to make wxCommandEvent::IsChecked() return toggleDown
+ event.SetInt((int)toggleDown);
+
+ // and SetExtraLong() for backwards compatibility
+ event.SetExtraLong((long)toggleDown);
// Send events to this toolbar instead (and thence up the window hierarchy)
GetEventHandler()->ProcessEvent(event);
// Do the toolbar button updates (check for EVT_UPDATE_UI handlers)
void wxToolBarBase::DoToolbarUpdates()
{
- wxEvtHandler* evtHandler = GetEventHandler();
+ wxWindow* parent = this;
+ while (parent->GetParent())
+ parent = parent->GetParent();
+
+#ifdef __WXMSW__
+ wxWindow* focusWin = wxFindFocusDescendant(parent);
+#else
+ wxWindow* focusWin = (wxWindow*) NULL;
+#endif
+
+ wxEvtHandler* evtHandler = focusWin ? focusWin->GetEventHandler() : GetEventHandler() ;
for ( wxToolBarToolsList::Node* node = m_tools.GetFirst();
node;
}
}
+// Helper function, used by wxCreateGreyedImage
+
+static void wxGreyOutImage( const wxImage& src,
+ wxImage& dest,
+ const wxColour& darkCol,
+ const wxColour& lightCol,
+ const wxColour& bgCol )
+{
+ // Second attempt, just making things monochrome
+ int width = src.GetWidth();
+ int height = src.GetHeight();
+
+ int redCur, greenCur, blueCur;
+ for ( int x = 0; x < width; x++ )
+ {
+ for ( int y = 1; y < height; y++ )
+ {
+ redCur = src.GetRed(x, y);
+ greenCur = src.GetGreen(x, y);
+ blueCur = src.GetBlue(x, y);
+
+ // Change light things to the background colour
+ if ( redCur >= (lightCol.Red() - 50) && greenCur >= (lightCol.Green() - 50) && blueCur >= (lightCol.Blue() - 50) )
+ {
+ dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
+ }
+ else if ( redCur == bgCol.Red() && greenCur == bgCol.Green() && blueCur == bgCol.Blue() )
+ {
+ // Leave the background colour as-is
+ // dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
+ }
+ else // if ( redCur <= darkCol.Red() && greenCur <= darkCol.Green() && blueCur <= darkCol.Blue() )
+ {
+ // Change dark things to really dark
+ dest.SetRGB(x,y, darkCol.Red(), darkCol.Green(), darkCol.Blue());
+ }
+ }
+ }
+}
+
+/*
+ * Make a greyed-out image suitable for disabled buttons.
+ * This code is adapted from wxNewBitmapButton in FL.
+ */
+
+bool wxCreateGreyedImage(const wxImage& in, wxImage& out)
+{
+ out = in.Copy();
+
+ // assuming the pixels along the edges are of the background color
+ wxColour bgCol(in.GetRed(0, 0), in.GetGreen(0, 0), in.GetBlue(0, 0));
+
+ wxColour darkCol = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
+ wxColour lightCol = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT) ;
+
+ wxGreyOutImage(in, out, darkCol, lightCol, bgCol);
+
+ return TRUE;
+}
+
#endif // wxUSE_TOOLBAR