+// ----------------------------------------------------------------------------
+// callbacks for monitor/modes enumeration stuff
+// ----------------------------------------------------------------------------
+
+BOOL WINAPI
+wxDisplayFactoryDirectDraw::DDEnumExCallback(GUID *pGuid,
+ LPTSTR WXUNUSED(driverDescription),
+ LPTSTR driverName,
+ LPVOID lpContext,
+ HMONITOR hmon)
+{
+ if ( pGuid )
+ {
+ wxDisplayFactoryDirectDraw * self =
+ wx_static_cast(wxDisplayFactoryDirectDraw *, lpContext);
+ self->AddDisplay(*pGuid, hmon, driverName);
+ }
+ //else: we're called for the primary monitor, skip it
+
+ // continue the enumeration
+ return TRUE;
+}
+
+// ----------------------------------------------------------------------------
+// wxDisplayFactoryDirectDraw helpers
+// ----------------------------------------------------------------------------
+
+void wxDisplayFactoryDirectDraw::AddDisplay(const GUID& guid,
+ HMONITOR hmon,
+ LPTSTR name)
+{
+ m_displays.Add(new wxDisplayInfoDirectDraw(guid, hmon, name));
+}
+
+// ----------------------------------------------------------------------------
+// wxDisplayFactoryDirectDraw inherited pure virtuals implementation
+// ----------------------------------------------------------------------------
+
+wxDisplayImpl *wxDisplayFactoryDirectDraw::CreateDisplay(unsigned n)
+{
+ wxCHECK_MSG( n < m_displays.size(), NULL, _T("invalid display index") );
+
+ wxDisplayInfoDirectDraw *
+ info = wx_static_cast(wxDisplayInfoDirectDraw *, m_displays[n]);
+
+ if ( !info->m_pDD2 )
+ {
+ IDirectDraw *pDD;
+ GUID guid(info->m_guid);
+ HRESULT hr = (*m_pfnDirectDrawCreate)(&guid, &pDD, NULL);
+
+ if ( FAILED(hr) || !pDD )
+ {
+ // what to do??
+ wxLogApiError(_T("DirectDrawCreate"), hr);
+ return NULL;
+ }
+
+ // we got IDirectDraw, but we need IDirectDraw2
+ hr = pDD->QueryInterface(wxIID_IDirectDraw2, (void **)&info->m_pDD2);
+ pDD->Release();
+
+ if ( FAILED(hr) || !info->m_pDD2 )
+ {
+ wxLogApiError(_T("IDirectDraw::QueryInterface(IDD2)"), hr);
+ return NULL;
+ }
+
+ // NB: m_pDD2 will now be only destroyed when m_displays is destroyed
+ // which is ok as we don't want to recreate DD objects all the time
+ }
+ //else: DirectDraw object corresponding to our display already exists
+
+ return new wxDisplayImplDirectDraw(n, *info, info->m_pDD2);
+}
+
+// ============================================================================
+// wxDisplayImplDirectDraw
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// video modes enumeration
+// ----------------------------------------------------------------------------
+
+// tiny helper class used to pass information from GetModes() to
+// wxDDEnumModesCallback
+class wxDDVideoModesAdder
+{
+public:
+ // our Add() method will add modes matching modeMatch to modes array
+ wxDDVideoModesAdder(wxArrayVideoModes& modes, const wxVideoMode& modeMatch)
+ : m_modes(modes),
+ m_modeMatch(modeMatch)
+ {
+ }
+
+ void Add(const wxVideoMode& mode)
+ {
+ if ( mode.Matches(m_modeMatch) )
+ m_modes.Add(mode);
+ }