// find window among the descendants of this one either by id or by
// name (return NULL if not found)
- wxWindow *FindWindow( long winid );
- wxWindow *FindWindow( const wxString& name );
+ wxWindow *FindWindow(long winid) const;
+ wxWindow *FindWindow(const wxString& name) const;
// Find a window among any window (all return NULL if not found)
static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
}
wxColour GetBackgroundColour() const;
+ // if the window shouldn't inherit its colour from the parent, override
+ // this function to return true
+ //
+ // this is currently only used by wxMSW and wxUniv but should be useful for
+ // the other ports too
+ virtual bool ProvidesBackground() const { return false; }
+
virtual bool SetForegroundColour(const wxColour& colour);
void SetOwnForegroundColour(const wxColour& colour)
{
virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
+ // returns true if the control has "transparent" areas such as a
+ // wxStaticText and wxCheckBox and the background should be adapted
+ // from a parent window
+ virtual bool HasTransparentBackground() { return false; }
+
// set/retrieve the font for the window (SetFont() returns true if the
// font really changed)
virtual bool SetFont(const wxFont& font) = 0;
// ----------------------------------------------------------------------------
// include the declaration of the platform-specific class
-#if defined(__WXMSW__)
+#if defined(__WXPALMOS__)
+ #ifdef __WXUNIVERSAL__
+ #define wxWindowNative wxWindowPalm
+ #else // !wxUniv
+ #define wxWindowPalm wxWindow
+ #endif // wxUniv/!wxUniv
+ #include "wx/palmos/window.h"
+#elif defined(__WXMSW__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowMSW
#else // !wxUniv