class wxPaintDC;
class wxMemoryDC;
class wxToolBarGTK;
+class wxBitmapButton;
+class wxStaticBitmap;
class wxMask;
class wxBitmap;
wxMask(void);
wxMask( const wxBitmap& bitmap, const wxColour& colour );
- wxMask( const wxBitmap& bitmap, const int paletteIndex );
+ wxMask( const wxBitmap& bitmap, int paletteIndex );
wxMask( const wxBitmap& bitmap );
~wxMask(void);
friend wxDC;
friend wxPaintDC;
friend wxToolBarGTK;
+ friend wxBitmapButton;
+ friend wxStaticBitmap;
GdkBitmap *GetBitmap(void) const;
public:
wxBitmap(void);
- wxBitmap( const int width, const int height, const int depth = -1 );
- wxBitmap( const char bits[], const int width, const int height, const int depth = 1 );
+ wxBitmap( int width, int height, int depth = -1 );
+ wxBitmap( const char bits[], int width, int height, int depth = 1 );
wxBitmap( char **bits );
wxBitmap( const wxBitmap& bmp );
wxBitmap( const wxBitmap* bmp );
- wxBitmap( const wxString &filename, const int type );
+ wxBitmap( const wxString &filename, int type );
~wxBitmap(void);
wxBitmap& operator = ( const wxBitmap& bmp );
bool operator == ( const wxBitmap& bmp );
int GetHeight(void) const;
int GetWidth(void) const;
int GetDepth(void) const;
- void SetHeight( const int height );
- void SetWidth( const int width );
- void SetDepth( const int depth );
+ void SetHeight( int height );
+ void SetWidth( int width );
+ void SetDepth( int depth );
wxMask *GetMask(void) const;
void SetMask( wxMask *mask );
- bool SaveFile( const wxString &name, const int type, wxPalette *palette = NULL );
- bool LoadFile( const wxString &name, const int type );
-
+ void Resize( int height, int width );
+
+ bool SaveFile( const wxString &name, int type, wxPalette *palette = NULL );
+ bool LoadFile( const wxString &name, int type );
+
wxPalette *GetPalette(void) const;
wxPalette *GetColourMap(void) const
{ return GetPalette(); };
friend wxPaintDC;
friend wxMemoryDC;
friend wxToolBarGTK;
+ friend wxBitmapButton;
+ friend wxStaticBitmap;
GdkPixmap *GetPixmap(void) const;
GdkBitmap *GetBitmap(void) const;
+ void DestroyImage(void);
+ void RecreateImage(void);
+ void Render(void);
+
// no data :-)
};