// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 0
- // 1 to use double-buffer that guarantees flicker-free painting
- #define wxPG_DOUBLE_BUFFER 1
-
// Enable tooltips
#define wxPG_SUPPORT_TOOLTIPS 1
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 0
- // If 1, then setting empty tooltip actually hides it
- #define wxPG_ALLOW_EMPTY_TOOLTIPS 1
-
#define wxPG_NAT_BUTTON_BORDER_ANY 1
#define wxPG_NAT_BUTTON_BORDER_X 1
#define wxPG_NAT_BUTTON_BORDER_Y 1
- // If 1 then controls are refreshed after selected was drawn.
- #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0
+ // If 1 then controls are refreshed explicitly in a few places
+ #define wxPG_REFRESH_CONTROLS 0
#elif defined(__WXGTK__)
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 1
- // 1 to use double-buffer that guarantees flicker-free painting
- #define wxPG_DOUBLE_BUFFER 1
-
// Enable tooltips
#define wxPG_SUPPORT_TOOLTIPS 1
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 1
- // If 1, then setting empty tooltip actually hides it
- #define wxPG_ALLOW_EMPTY_TOOLTIPS 0
-
#define wxPG_NAT_BUTTON_BORDER_ANY 1
#define wxPG_NAT_BUTTON_BORDER_X 1
#define wxPG_NAT_BUTTON_BORDER_Y 1
// If 1 then controls are refreshed after selected was drawn.
- #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1
+ #define wxPG_REFRESH_CONTROLS 1
#elif defined(__WXMAC__)
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 1
- // 1 to use double-buffer that guarantees flicker-free painting
- #define wxPG_DOUBLE_BUFFER 0
-
// Enable tooltips
#define wxPG_SUPPORT_TOOLTIPS 1
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 0
- // If 1, then setting empty tooltip actually hides it
- #define wxPG_ALLOW_EMPTY_TOOLTIPS 1
-
#define wxPG_NAT_BUTTON_BORDER_ANY 0
#define wxPG_NAT_BUTTON_BORDER_X 0
#define wxPG_NAT_BUTTON_BORDER_Y 0
// If 1 then controls are refreshed after selected was drawn.
- #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0
+ #define wxPG_REFRESH_CONTROLS 0
#else // defaults
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 0
- // 1 to use double-buffer that guarantees flicker-free painting
- #define wxPG_DOUBLE_BUFFER 0
-
// Enable tooltips
#define wxPG_SUPPORT_TOOLTIPS 0
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 1
- // If 1, then setting empty tooltip actually hides it
- #define wxPG_ALLOW_EMPTY_TOOLTIPS 0
-
#define wxPG_NAT_BUTTON_BORDER_ANY 0
#define wxPG_NAT_BUTTON_BORDER_X 0
#define wxPG_NAT_BUTTON_BORDER_Y 0
// If 1 then controls are refreshed after selected was drawn.
- #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1
+ #define wxPG_REFRESH_CONTROLS 0
#endif // platform
#if defined(__WXWINCE__)
#define wxPG_SMALL_SCREEN 1
- #undef wxPG_DOUBLE_BUFFER
- #define wxPG_DOUBLE_BUFFER 0
#else
#define wxPG_SMALL_SCREEN 0
#endif
// Used when dealing with fragments of composite string value
wxPG_COMPOSITE_FRAGMENT = 0x00000010,
- // Means property for which final string value is for can not really be
+ // Means property for which final string value is for cannot really be
// edited.
wxPG_UNEDITABLE_COMPOSITE_FRAGMENT = 0x00000020,