// event handlers for Protocols menu
void OnTestURL(wxCommandEvent& event);
- // event handlers for DatagramSocket menu
+ // event handlers for DatagramSocket menu (stub)
void OnDatagram(wxCommandEvent& event);
// socket event handler
private:
wxSocketClient *m_sock;
- wxPanel *m_panel;
wxTextCtrl *m_text;
wxMenu *m_menuFile;
wxMenu *m_menuSocket;
// Status bar
CreateStatusBar(2);
- // Make a panel with a textctrl in it
- m_panel = new wxPanel(this, -1, wxPoint(0, 0), GetClientSize());
- m_text = new wxTextCtrl(m_panel, -1,
+ // Make a textctrl for logging
+ m_text = new wxTextCtrl(this, -1,
_("Welcome to wxSocket demo: Client\n"
"Client ready\n"),
- wxPoint(0, 0), m_panel->GetClientSize(),
+ wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxTE_READONLY);
// Create the socket
m_sock = new wxSocketClient();
+
+ // Setup the event handler and subscribe to most events
m_sock->SetEventHandler(*this, SOCKET_ID);
m_sock->SetNotify(wxSOCKET_CONNECTION_FLAG |
wxSOCKET_INPUT_FLAG |
MyFrame::~MyFrame()
{
+ // No delayed deletion here, as the frame is dying anyway
delete m_sock;
}
//
// WaitOnConnect() itself never blocks the GUI (this might change
// in the future to honour the wxSOCKET_BLOCK flag). This call will
- // return TRUE if the connection request completed succesfully, or
- // FALSE otherwise, which in turn might mean:
- // a) that the specified timeout ellapsed, or
- // b) that the connection request failed.
+ // return FALSE on timeout, or TRUE if the connection request
+ // completes, which in turn might mean:
+ //
+ // a) That the connection was successfully established
+ // b) That the connection request failed (for example, because
+ // it was refused by the peer.
+ //
// Use IsConnected() to distinguish between these two.
//
// So, in a brief, you should do one of the following things:
//
// For blocking Connect:
//
- // bool success = Connect(addr, TRUE);
+ // bool success = client->Connect(addr, TRUE);
//
// For nonblocking Connect:
//
- // Connect(addr, FALSE);
- // WaitOnConnect(seconds, millis);
- // success = IsConnected();
+ // client->Connect(addr, FALSE);
+ //
+ // bool waitmore = TRUE;
+ // while (! client->WaitOnConnect(seconds, millis) && waitmore )
+ // {
+ // // possibly give some feedback to the user,
+ // // update waitmore if needed.
+ // }
+ // bool success = client->IsConnected();
//
// And that's all :-)
- //
+
m_text->AppendText(_("\nTrying to connect (timeout = 10 sec) ...\n"));
m_sock->Connect(addr, FALSE);
m_sock->WaitOnConnect(10);
// value larger than a byte "as is" across the network, or
// you might be in trouble! Ever heard about big and little
// endian computers?)
- //
+
m_sock->SetFlags(wxSOCKET_WAITALL);
buf1 = _("Test string (less than 256 chars!)");
buf2 = new char[len];
m_text->AppendText(_("Sending a test buffer to the server ..."));
- m_sock->Write((char *)&len, 1);
+ m_sock->Write(&len, 1);
m_sock->Write(buf1, len);
m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
//
// We need to set no flags here (ReadMsg and WriteMsg are
// not affected by flags)
- //
+
m_sock->SetFlags(wxSOCKET_WAITALL);
wxString s = wxGetTextFromUser(
// large buffer so that wxSocket is actually forced to split
// it into pieces and take care of sending everything before
// returning.
- //
+
m_sock->SetFlags(wxSOCKET_WAITALL);
// Note that len is in kbytes here!
buf1[i] = (char)(i % 256);
m_text->AppendText(_("Sending a large buffer (32K) to the server ..."));
- m_sock->Write((char *)&len, 1);
+ m_sock->Write(&len, 1);
m_sock->Write(buf1, len * 1024);
m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
void MyFrame::OnDatagram(wxCommandEvent& WXUNUSED(event))
{
+ m_text->AppendText(_("\n=== Datagram test begins ===\n"));
+ m_text->AppendText(_("Sorry, not implemented\n"));
+ m_text->AppendText(_("=== Datagram test ends ===\n"));
}
void MyFrame::OnTestURL(wxCommandEvent& WXUNUSED(event))