#include "wx/msw/wrapcctl.h" // include <commctrl.h> "properly"
#include "wx/event.h"
#include "wx/textctrl.h"
+ #include "wx/wxcrtvararg.h"
#endif
#include "wx/msw/private.h"
wxString val = wxGetWindowText(m_hwndBuddy);
event.SetString(val);
event.SetInt(GetValue());
- return GetEventHandler()->ProcessEvent(event);
+ return HandleWindowEvent(event);
}
// not processed
wxString val = wxGetWindowText(m_hwndBuddy);
event.SetString(val);
event.SetInt(GetValue());
- if ( GetEventHandler()->ProcessEvent(event) )
+ if ( HandleWindowEvent(event) )
return;
break;
}
eventNav.SetWindowChange(event.ControlDown());
eventNav.SetEventObject(this);
- if ( GetParent()->GetEventHandler()->ProcessEvent(eventNav) )
+ if ( GetParent()->HandleWindowEvent(eventNav) )
return;
}
break;
WXDWORD exStyle = 0;
WXDWORD msStyle = MSWGetStyle(GetWindowStyle(), & exStyle) ;
- // calculate the sizes: the size given is the toal size for both controls
+ // this control is used for numeric entry so normally using these flags by
+ // default shouldn't be a problem, if it is we can always add a style such
+ // as wxSP_NON_NUMERIC later
+ msStyle |= ES_RIGHT | ES_NUMBER;
+
+ // calculate the sizes: the size given is the total size for both controls
// and we need to fit them both in the given width (height is the same)
wxSize sizeText(size), sizeBtn(size);
sizeBtn.x = wxSpinButton::DoGetBestSize().x;
// text control is currently empty, the spin button seems to be happy
// to leave it like this, while we really want to always show the
// current value in the control, so do it manually
- ::SetWindowText(GetBuddyHwnd(), wxString::Format(_T("%d"), val));
+ ::SetWindowText(GetBuddyHwnd(),
+ wxString::Format(_T("%d"), val).wx_str());
}
m_oldValue = GetValue();
event.SetEventObject(this);
event.SetInt(value);
- (void)GetEventHandler()->ProcessEvent(event);
+ (void)HandleWindowEvent(event);
m_oldValue = value;
}
*y = ctrlrect.bottom - ctrlrect.top;
}
+void wxSpinCtrl::DoGetClientSize(int *x, int *y) const
+{
+ RECT spinrect = wxGetClientRect(GetHwnd());
+ RECT textrect = wxGetClientRect(GetBuddyHwnd());
+ RECT ctrlrect;
+ UnionRect(&ctrlrect,&textrect, &spinrect);
+
+ if ( x )
+ *x = ctrlrect.right - ctrlrect.left;
+ if ( y )
+ *y = ctrlrect.bottom - ctrlrect.top;
+}
+
void wxSpinCtrl::DoGetPosition(int *x, int *y) const
{
// hack: pretend that our HWND is the text control just for a moment