#ifndef _WX_ICON_H_
#define _WX_ICON_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "icon.h"
-#endif
-
#include "wx/bitmap.h"
// Icon
{
public:
wxIcon();
-
- // Copy constructors
- inline wxIcon(const wxIcon& icon) { Ref(icon); }
-
+
// Initialize with XBM data
wxIcon(const char bits[], int width, int height);
-
+
// Initialize with XPM data
wxIcon(const char **data);
wxIcon(char **data);
-
+
wxIcon(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM,
int desiredWidth = -1, int desiredHeight = -1)
{
}
~wxIcon();
-
- bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM,
- int desiredWidth = -1, int desiredHeight = -1);
+
+ bool LoadFile(const wxString& name, wxBitmapType type,
+ int desiredWidth, int desiredHeight = -1);
+
+ // unhide base class LoadFile()
+ virtual bool LoadFile(const wxString& name,
+ wxBitmapType type = wxBITMAP_TYPE_XPM)
+ {
+ return LoadFile(name, type, -1, -1);
+ }
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
-
- wxIcon& operator = (const wxIcon& icon)
- { if (this != &icon) Ref(icon); return *this; }
+
bool operator == (const wxIcon& icon) const
{ return m_refData == icon.m_refData; }
bool operator != (const wxIcon& icon) const
{ return !(*this == icon); }
- DECLARE_DYNAMIC_CLASS(wxIcon);
+ DECLARE_DYNAMIC_CLASS(wxIcon)
};
#endif // _WX_ICON_H_