/////////////////////////////////////////////////////////////////////////////
// Name: wx/gtk/button.h
-// Purpose:
+// Purpose: wxGTK wxButton class declaration
// Author: Robert Roebling
// Id: $Id$
// Copyright: (c) 1998 Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef __GTKBUTTONH__
-#define __GTKBUTTONH__
-
-#include "wx/defs.h"
-#include "wx/object.h"
-#include "wx/list.h"
-#include "wx/control.h"
-
-//-----------------------------------------------------------------------------
-// classes
-//-----------------------------------------------------------------------------
-
-class WXDLLIMPEXP_CORE wxButton;
-
-//-----------------------------------------------------------------------------
-// global data
-//-----------------------------------------------------------------------------
-
-extern WXDLLIMPEXP_CORE const wxChar wxButtonNameStr[];
+#ifndef _WX_GTK_BUTTON_H_
+#define _WX_GTK_BUTTON_H_
//-----------------------------------------------------------------------------
// wxButton
//-----------------------------------------------------------------------------
-class WXDLLIMPEXP_CORE wxButton: public wxButtonBase
+class WXDLLIMPEXP_CORE wxButton : public wxButtonBase
{
public:
- wxButton();
+ wxButton() { Init(); }
wxButton(wxWindow *parent, wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
+ Init();
+
Create(parent, id, label, pos, size, style, validator, name);
}
- virtual ~wxButton();
-
bool Create(wxWindow *parent, wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
- virtual void SetDefault();
+ virtual wxWindow *SetDefault();
virtual void SetLabel( const wxString &label );
- virtual bool Enable( bool enable = TRUE );
+ virtual bool Enable( bool enable = true );
// implementation
// --------------
- bool IsOwnGtkWindow( GdkWindow *window );
-
- // Since this wxButton doesn't derive from wxButtonBase (why?) we need
- // to override this here too...
- virtual bool ShouldInheritColours() const { return false; }
-
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
// helper to allow access to protected member from GTK callback
void MoveWindow(int x, int y, int width, int height) { DoMoveWindow(x, y, width, height); }
+ // called from GTK callbacks: they update the button state and call
+ // GTKUpdateBitmap()
+ void GTKMouseEnters();
+ void GTKMouseLeaves();
+ void GTKPressed();
+ void GTKReleased();
+
protected:
virtual wxSize DoGetBestSize() const;
- void DoApplyWidgetStyle(GtkRcStyle *style);
+ virtual void DoApplyWidgetStyle(GtkRcStyle *style);
+
+ virtual GdkWindow *GTKGetWindow(wxArrayGdkWindows& windows) const;
+
+ virtual wxBitmap DoGetBitmap(State which) const;
+ virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
+ virtual void DoSetBitmapPosition(wxDirection dir);
+
+#if wxUSE_MARKUP
+ virtual bool DoSetLabelMarkup(const wxString& markup);
+#endif // wxUSE_MARKUP
private:
+ typedef wxButtonBase base_type;
+
+ // common part of all ctors
+ void Init()
+ {
+ m_isCurrent =
+ m_isPressed = false;
+ }
+
+ // focus event handler: calls GTKUpdateBitmap()
+ void GTKOnFocus(wxFocusEvent& event);
+
+ // update the bitmap to correspond to the current button state
+ void GTKUpdateBitmap();
+
+ // return the current button state from m_isXXX flags (which means that it
+ // might not correspond to the real current state as e.g. m_isCurrent will
+ // never be true if we don't have a valid current bitmap)
+ State GTKGetCurrentState() const;
+
+ // show the given bitmap (must be valid)
+ void GTKDoShowBitmap(const wxBitmap& bitmap);
+
+ // Return the GtkLabel used by this button.
+ GtkLabel *GTKGetLabel() const;
+
+
+ // the bitmaps for the different state of the buttons, all of them may be
+ // invalid and the button only shows a bitmap at all if State_Normal bitmap
+ // is valid
+ wxBitmap m_bitmaps[State_Max];
+
+ // true iff mouse is currently over the button
+ bool m_isCurrent;
+
+ // true iff the button is in pressed state
+ bool m_isPressed;
+
DECLARE_DYNAMIC_CLASS(wxButton)
};
-#endif // __GTKBUTTONH__
+#endif // _WX_GTK_BUTTON_H_