#include "wx/dynarray.h"
// General item class
-class WXDLLEXPORT wxControl : public wxControlBase
+class WXDLLIMPEXP_CORE wxControl : public wxControlBase
{
public:
wxControl() { }
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr);
- virtual ~wxControl();
// Simulates an event
virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
// For ownerdraw items
- virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; };
- virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return false; };
+ virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; }
+ virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return false; }
const wxArrayLong& GetSubcontrols() const { return m_subControls; }