#include "wx/button.h" // for wxStdButtonInputHandler
-class WXDLLEXPORT wxToolBarTool;
+class WXDLLIMPEXP_FWD_CORE wxToolBarTool;
// ----------------------------------------------------------------------------
// the actions supported by this control
#define wxACTION_TOOLBAR_PRESS wxACTION_BUTTON_PRESS
#define wxACTION_TOOLBAR_RELEASE wxACTION_BUTTON_RELEASE
#define wxACTION_TOOLBAR_CLICK wxACTION_BUTTON_CLICK
-#define wxACTION_TOOLBAR_ENTER _T("enter") // highlight the tool
-#define wxACTION_TOOLBAR_LEAVE _T("leave") // unhighlight the tool
+#define wxACTION_TOOLBAR_ENTER wxT("enter") // highlight the tool
+#define wxACTION_TOOLBAR_LEAVE wxT("leave") // unhighlight the tool
// ----------------------------------------------------------------------------
// wxToolBar
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxToolBar : public wxToolBarBase
-{
+class WXDLLIMPEXP_CORE wxToolBar : public wxToolBarBase
+{
public:
// construction/destruction
wxToolBar() { Init(); }
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxToolBarNameStr );
-
+
virtual ~wxToolBar();
virtual bool Realize();
+ virtual void SetWindowStyleFlag( long style );
+
virtual wxToolBarToolBase *FindToolForPosition(wxCoord x, wxCoord y) const;
virtual void SetToolShortHelp(int id, const wxString& helpString);
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString);
+ static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
+ virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
+ {
+ return GetStdInputHandler(handlerDef);
+ }
+
protected:
// common part of all ctors
void Init();
wxObject *clientData,
const wxString& shortHelp,
const wxString& longHelp);
- virtual wxToolBarToolBase *CreateTool(wxControl *control);
+ virtual wxToolBarToolBase *CreateTool(wxControl *control,
+ const wxString& label);
virtual wxSize DoGetBestClientSize() const;
virtual void DoSetSize(int x, int y,
// (re)calculate the tool positions, should only be called if it is
// necessary to do it, i.e. m_needsLayout == true
void DoLayout();
-
+
// get the rect limits depending on the orientation: top/bottom for a
// vertical toolbar, left/right for a horizontal one
void GetRectLimits(const wxRect& rect, wxCoord *start, wxCoord *end) const;
DECLARE_DYNAMIC_CLASS(wxToolBar)
};
-// ----------------------------------------------------------------------------
-// wxStdToolbarInputHandler: translates SPACE and ENTER keys and the left mouse
-// click into button press/release actions
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxStdToolbarInputHandler : public wxStdInputHandler
-{
-public:
- wxStdToolbarInputHandler(wxInputHandler *inphand);
-
- virtual bool HandleKey(wxInputConsumer *consumer,
- const wxKeyEvent& event,
- bool pressed);
- virtual bool HandleMouse(wxInputConsumer *consumer,
- const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
- virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
- virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
-
-private:
- wxWindow *m_winCapture;
- wxToolBarToolBase *m_toolCapture;
- wxToolBarToolBase *m_toolLast;
-};
-
#endif // _WX_UNIV_TOOLBAR_H_