wxBrush( const wxColour &colour, int style = wxSOLID );
wxBrush( const wxBitmap &stippleBitmap );
- ~wxBrush();
-
- wxBrush( const wxBrush &brush ) { Ref(brush); }
- wxBrush& operator = ( const wxBrush& brush ) { Ref(brush); return *this; }
+ virtual ~wxBrush();
bool Ok() const { return m_refData != NULL; }