long numArg = -1,
const wxString& strArg = wxEmptyString);
+ static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
+ virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
+ {
+ return GetStdInputHandler(handlerDef);
+ }
+
// move/resize the frame interactively, i.e. let the user do it
virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
WX_DECLARE_INPUT_CONSUMER()
};
-// ----------------------------------------------------------------------------
-// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
-{
-public:
- wxStdFrameInputHandler(wxInputHandler *inphand);
-
- virtual bool HandleMouse(wxInputConsumer *consumer,
- const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
- virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
-
-private:
- // the window (button) which has capture or NULL and the last hittest result
- wxTopLevelWindow *m_winCapture;
- long m_winHitTest;
- long m_winPressed;
- bool m_borderCursorOn;
- wxCursor m_origCursor;
-};
-
#endif // __WX_UNIV_TOPLEVEL_H__