- m_dc->Blit(0, 0, m_buffer->GetWidth(), m_buffer->GetHeight(),
- this, -x, -y );
+ // It's possible that the buffer may be bigger than the area that needs to
+ // be drawn (the client size of the window is smaller than the bitmap, or
+ // a shared bitmap has been reused for a smaller area, etc.) so avoid
+ // blitting too much if possible, but only use the real DC size if the
+ // wxBUFFER_VIRTUAL_AREA style is not set.
+ int width = m_area.GetWidth(),
+ height = m_area.GetHeight();
+
+ if (! m_style & wxBUFFER_VIRTUAL_AREA)
+ {
+ int widthDC,
+ heightDC;
+ m_dc->GetSize(&widthDC, &heightDC);
+ width = wxMin(width, widthDC);
+ height = wxMin(height, heightDC);
+ }
+
+ m_dc->Blit(0, 0, width, height, this, -x, -y);