-// ========================================================================
-// wxPoseAsInitializer
-// ========================================================================
-wxPoseAsInitializer *wxPoseAsInitializer::sm_first = NULL;
-
-static bool sg_needIdle = true;
-
-// ========================================================================
-// wxPoserNSApplication
-// ========================================================================
-@interface wxPoserNSApplication : NSApplication
-{
-}
-
-- (NSEvent *)nextEventMatchingMask:(unsigned int)mask untilDate:(NSDate *)expiration inMode:(NSString *)mode dequeue:(BOOL)flag;
-- (void)sendEvent: (NSEvent*)anEvent;
-@end // wxPoserNSApplication
-
-WX_IMPLEMENT_POSER(wxPoserNSApplication);
-
-@implementation wxPoserNSApplication : NSApplication
-
-/* NOTE: The old method of idle event handling added the handler using the
- [NSRunLoop -performSelector:target:argument:order:modes] which caused
- the invocation to occur at the begining of [NSApplication
- -nextEventMatchingMask:untilDate:expiration:inMode:dequeue:]. However,
- the code would be scheduled for invocation with every iteration of
- the event loop. This new method simply overrides the method. The
- same caveats apply. In particular, by the time the event loop has
- called this method, it usually expects to receive an event. If you
- plan on stopping the event loop, it is wise to send an event through
- the queue to ensure this method will return.
- See wxEventLoop::Exit() for more information.
-*/
-
-- (NSEvent *)nextEventMatchingMask:(unsigned int)mask untilDate:(NSDate *)expiration inMode:(NSString *)mode dequeue:(BOOL)flag
-{
- // Get the same events except don't block
- NSEvent *event = [super nextEventMatchingMask:mask untilDate:nil/* equivalent to [NSDate distantPast] */ inMode:mode dequeue:flag];
- // If we got one, simply return it
- if(event)
- return event;
- // No events, try doing some idle stuff
- if(sg_needIdle
-#ifdef __WXDEBUG__
- && !wxTheApp->IsInAssert()
-#endif
- && ([NSDefaultRunLoopMode isEqualToString:mode] || [NSModalPanelRunLoopMode isEqualToString:mode]))
- {
- sg_needIdle = false;
- wxLogDebug("Processing idle events");
- while(wxTheApp->ProcessIdle())
- {
- // Get the same events except don't block
- NSEvent *event = [super nextEventMatchingMask:mask untilDate:nil/* equivalent to [NSDate distantPast] */ inMode:mode dequeue:flag];
- // If we got one, simply return it
- if(event)
- return event;
- // we didn't get one, do some idle work
- wxLogDebug("Looping idle events");
- }
- // No more idle work requested, block
- wxLogDebug("Finished idle processing");
- }
- else
- wxLogDebug("Avoiding idle processing sg_needIdle=%d",sg_needIdle);
- return [super nextEventMatchingMask:mask untilDate:expiration inMode:mode dequeue:flag];
-}
-
-- (void)sendEvent: (NSEvent*)anEvent
-{
- wxLogDebug("SendEvent");
- sg_needIdle = true;
- [super sendEvent: anEvent];
-}