m_wnd = NULL;
}
- virtual bool AcceptsFocus() { return FALSE; }
+ virtual bool AcceptsFocus() const { return FALSE; }
+
+ DECLARE_DYNAMIC_CLASS(wxRootWindow)
};
+IMPLEMENT_DYNAMIC_CLASS(wxRootWindow, wxWindow)
+
static wxRootWindow *gs_rootWindow = NULL;
//-----------------------------------------------------------------------------
#ifdef __WXDEBUG__
// MGL redirects stdout and stderr to physical console, so lets redirect
// it to file. Do it only when WXDEBUG environment variable is set
- if ( wxGetEnv(wxT("WXDEBUG"), NULL) )
- freopen("output.err", "wt", stderr);
+ wxString redirect;
+ if ( wxGetEnv(wxT("WXSTDERR"), &redirect) )
+ freopen(redirect.mb_str(), "wt", stderr);
#endif
wxLog *oldLog = wxLog::SetActiveTarget(new wxLogGui);