// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "fontdlg.h"
#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#include "wx/defs.h"
#if wxUSE_FONTDLG
+#ifndef __WXGPE__
+
#include "wx/fontutil.h"
#include "wx/fontdlg.h"
#include "wx/utils.h"
wxFont font = m_fontData.GetInitialFont();
if( font.Ok() )
{
- wxNativeFontInfo *info = font.GetNativeFontInfo();
+ const wxNativeFontInfo *info = font.GetNativeFontInfo();
if ( info )
{
#endif // wxUSE_FONTDLG
+#endif // GPE
+