-\func{void}{DrawPolyPolygon}{\param{int }{n}, \param{int }{start\[\]}, \param{wxPoint }{points\[\]}, \param{wxCoord }{xoffset}, \param{wxCoord }{yoffset}, \param{int }{fillStyle = \texttt{wxODDEVEN\_RULE}}}
+\func{void}{DrawPolyPolygon}{\param{int}{ n}, \param{int}{ count[]}, \param{wxPoint}{ points[]}, \param{wxCoord}{ xoffset = 0}, \param{wxCoord}{ yoffset = 0},\\
+ \param{int }{fill\_style = wxODDEVEN\_RULE}}
+
+Draws two or more filled polygons using an array of {\it points}, adding the
+optional offset coordinates.
+
+Notice that for the platforms providing a native implementation
+of this function (Windows and PostScript-based wxDC currently), this is more
+efficient than using \helpref{DrawPolygon}{wxdcdrawpolygon} in a loop.
+
+{\it n} specifies the number of polygons to draw, the array {\it count} of size
+{\it n} specifies the number of points in each of the polygons in the
+{\it points} array.
+
+The last argument specifies the fill rule: {\bf wxODDEVEN\_RULE} (the default)
+or {\bf wxWINDING\_RULE}.