+
+//-------------------------------------------------------------------------
+// wxDirDialogBase
+//-------------------------------------------------------------------------
+
+class WXDLLEXPORT wxDirDialogBase : public wxDialog
+{
+public:
+ wxDirDialogBase(wxWindow *parent,
+ const wxString& title = wxDirSelectorPromptStr,
+ const wxString& defaultPath = wxEmptyString,
+ long style = wxDD_DEFAULT_STYLE,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& sz = wxDefaultSize,
+ const wxString& name = wxDirDialogNameStr)
+ : wxDialog(parent, wxID_ANY, title, pos, sz, style, name)
+ , m_path(defaultPath)
+ {}
+ wxDirDialogBase() {}
+
+ virtual ~wxDirDialogBase() {}
+
+ virtual void SetMessage(const wxString& message) { m_message = message; }
+ virtual void SetPath(const wxString& path) { m_path = path; }
+ virtual void SetStyle(long style) { SetWindowStyle(style); }
+
+ virtual wxString GetMessage() const { return m_message; }
+ virtual wxString GetPath() const { return m_path; }
+ virtual long GetStyle() const { return GetWindowStyle(); }
+
+protected:
+ wxString m_message;
+ wxString m_path;
+};
+
+
+// Universal and non-port related switches with need for generic implementation
+#if defined(__WXUNIVERSAL__)
+
+ #include "wx/generic/dirdlgg.h"
+ #define wxDirDialog wxGenericDirDialog
+
+#elif defined(__WXMSW__) && (defined(__SALFORDC__) || \
+ !wxUSE_OLE || \
+ (defined (__GNUWIN32__) && !wxUSE_NORLANDER_HEADERS))
+
+ #include "wx/generic/dirdlgg.h"
+ #define wxDirDialog wxGenericDirDialog
+
+// MS PocketPC or MS Smartphone
+#elif defined(__WXMSW__) && defined(__WXWINCE__) && !defined(__HANDHELDPC__)
+
+ #include "wx/generic/dirdlgg.h"
+ #define wxDirDialog wxGenericDirDialog
+
+// Native MSW
+#elif defined(__WXMSW__)
+
+ #include "wx/msw/dirdlg.h"
+
+// Native GTK for gtk2.x and generic for gtk1.x