// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "choicebase.h"
#endif
{
public:
// all generic methods are in wxControlWithItems
-#ifdef __DARWIN__
- virtual ~wxChoiceBase() {}
-#endif
+ virtual ~wxChoiceBase();
// single selection logic
virtual void SetSelection(int n) = 0;
// don't override this
virtual void Select(int n) { SetSelection(n); }
- // set/get the number of columns in the control (as they're not supporte on
+ // set/get the number of columns in the control (as they're not supported on
// most platforms, they do nothing by default)
virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
virtual int GetColumns() const { return 1 ; }
// emulate selecting the item event.GetInt()
void Command(wxCommandEvent& event);
-
};
// ----------------------------------------------------------------------------
// include the platform-dependent class definition
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__)
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/choice.h"
+#elif defined(__WXMSW__)
#include "wx/msw/choice.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/choice.h"
#include "wx/gtk/choice.h"
#elif defined(__WXMAC__)
#include "wx/mac/choice.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/choice.h"
#elif defined(__WXPM__)
#include "wx/os2/choice.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/choice.h"
#endif
#endif // wxUSE_CHOICE