/////////////////////////////////////////////////////////////////////////////
-// Name: app.h
+// Name: wx/app.h
// Purpose: wxAppBase class and macros used for declaration of wxApp
// derived class in the user code
// Author: Julian Smart
#include "wx/log.h"
#endif
+#if WXWIN_COMPATIBILITY_2_2
+ #include "wx/icon.h"
+#endif
+
+#include "wx/build.h"
+
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
static const int wxPRINT_WINDOWS = 1;
static const int wxPRINT_POSTSCRIPT = 2;
+// ----------------------------------------------------------------------------
+// support for framebuffer ports
+// ----------------------------------------------------------------------------
+
+#if wxUSE_GUI
+// VS: Fullscreen/framebuffer application needs to choose display mode prior
+// to wxWindows initialization. This class holds information about display
+// mode. It is used by wxApp::Set/GetDisplayMode.
+class WXDLLEXPORT wxDisplayModeInfo
+{
+public:
+ wxDisplayModeInfo() : m_ok(FALSE) {}
+ wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
+ : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
+
+ unsigned GetWidth() const { return m_width; }
+ unsigned GetHeight() const { return m_height; }
+ unsigned GetDepth() const { return m_depth; }
+ bool IsOk() const { return m_ok; }
+
+private:
+ unsigned m_width, m_height, m_depth;
+ bool m_ok;
+};
+#endif
+
// ----------------------------------------------------------------------------
// the common part of wxApp implementations for all platforms
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxAppBase : public wxEvtHandler
{
+ DECLARE_NO_COPY_CLASS(wxAppBase)
+
public:
wxAppBase();
+ virtual ~wxAppBase();
// the virtual functions which may/must be overridden in the derived class
// -----------------------------------------------------------------------
-#ifdef __DARWIN__
- virtual ~wxAppBase() { }
-#endif
// called during the program initialization, returning FALSE from here
// prevents the program from continuing - it's a good place to create
// process the first event in the event queue (blocks until an event
// apperas if there are none currently)
virtual void Dispatch() = 0;
+
+ // process all currently pending events right now
+ //
+ // it is an error to call Yield() recursively unless the value of
+ // onlyIfNeeded is TRUE
+ //
+ // WARNING: this function is dangerous as it can lead to unexpected
+ // reentrancies (i.e. when called from an event handler it
+ // may result in calling the same event handler again), use
+ // with _extreme_ care or, better, don't use at all!
+ virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
#endif // wxUSE_GUI
// application info: name, description, vendor
#endif // wxUSE_LOG
#if wxUSE_GUI
+
+ #if WXWIN_COMPATIBILITY_2_2
// get the standard icon used by wxWin dialogs - this allows the user
// to customize the standard dialogs. The 'which' parameter is one of
// wxICON_XXX values
- virtual wxIcon GetStdIcon(int which) const = 0;
+ virtual wxIcon GetStdIcon(int WXUNUSED(which)) const { return wxNullIcon; }
+ #endif
- // VZ: what does this do exactly?
- void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
- bool GetWantDebugOutput() const { return m_wantDebugOutput; }
+ // Get display mode that is used use. This is only used in framebuffer wxWin ports
+ // (such as wxMGL).
+ virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
+ // Set display mode to use. This is only used in framebuffer wxWin ports
+ // (such as wxMGL). This method should be called from wxApp:OnInitGui
+ virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
// set use of best visual flag (see below)
void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
virtual void SetActive(bool isActive, wxWindow *lastFocus);
#endif // wxUSE_GUI
+ // this method allows to filter all the events processed by the program, so
+ // you should try to return quickly from it to avoid slowing down the
+ // program to the crawl
+ //
+ // return value should be -1 to continue with the normal event processing,
+ // or TRUE or FALSE to stop further processing and pretend that the event
+ // had been already processed or won't be processed at all, respectively
+ virtual int FilterEvent(wxEvent& event);
+
// debugging support
// -----------------
// this function is called when an assert failure occurs, the base class
// version does the normal processing (i.e. shows the usual assert failure
// dialog box)
+ //
+ // the arguments are the place where the assert occured, the text of the
+ // assert itself and the user-specified message
#ifdef __WXDEBUG__
- virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
+ virtual void OnAssert(const wxChar *file,
+ int line,
+ const wxChar *cond,
+ const wxChar *msg);
#endif // __WXDEBUG__
+ // check that the wxBuildOptions object (constructed in the application
+ // itself, usually the one from IMPLEMENT_APP() macro) matches the build
+ // options of the library and abort if it doesn't
+ static bool CheckBuildOptions(const wxBuildOptions& buildOptions);
+
+ // deprecated functions, please updae your code to not use them!
+ // -------------------------------------------------------------
+
+#if WXWIN_COMPATIBILITY_2_2
+ // used by obsolete wxDebugMsg only
+ void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
+ bool GetWantDebugOutput() const { return m_wantDebugOutput; }
+
+ // TRUE if the application wants to get debug output
+ bool m_wantDebugOutput;
+#endif // WXWIN_COMPATIBILITY_2_2
+
// implementation only from now on
// -------------------------------
m_appName, // app name
m_className; // class name
- // TRUE if the application wants to get debug output
- bool m_wantDebugOutput;
-
#if wxUSE_GUI
// the main top level window - may be NULL
wxWindow *m_topWindow;
#include "wx/mgl/app.h"
#elif defined(__WXGTK__)
#include "wx/gtk/app.h"
+ #elif defined(__WXX11__)
+ #include "wx/x11/app.h"
#elif defined(__WXMAC__)
#include "wx/mac/app.h"
#elif defined(__WXPM__)
// Use this macro if you want to define your own main() or WinMain() function
// and call wxEntry() from there.
#define IMPLEMENT_APP_NO_MAIN(appname) \
- wxApp *wxCreateApp() { return new appname; } \
+ wxApp *wxCreateApp() \
+ { \
+ wxApp::CheckBuildOptions(wxBuildOptions()); \
+ return new appname; \
+ } \
wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
appname& wxGetApp() { return *(appname *)wxTheApp; }