// Purpose: interface of wxRendererNative
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE
};
+/**
+ Title bar buttons supported by wxRendererNative::DrawTitleBarBitmap().
+ */
+enum wxTitleBarButton
+{
+ wxTITLEBAR_BUTTON_CLOSE = 0x01000000,
+ wxTITLEBAR_BUTTON_MAXIMIZE = 0x02000000,
+ wxTITLEBAR_BUTTON_ICONIZE = 0x04000000,
+ wxTITLEBAR_BUTTON_RESTORE = 0x08000000,
+ wxTITLEBAR_BUTTON_HELP = 0x10000000
+};
+
/**
@struct wxSplitterRenderParams
virtual int GetHeaderButtonHeight(wxWindow *win);
+ virtual int GetHeaderButtonMargin(wxWindow *win);
+
virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc,
const wxRect& rect, int flags = 0);
@c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
@return
- The optimal width to contain the the unabreviated label text or
+ The optimal width to contain the unabbreviated label text or
bitmap, the sort arrow if present, and internal margins.
*/
virtual int DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect,
@c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
@return
- The optimal width to contain the the unabreviated label text or
+ The optimal width to contain the unabbreviated label text or
bitmap, the sort arrow if present, and internal margins.
*/
virtual int DrawHeaderButtonContents(wxWindow* win, wxDC& dc,
which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT
for the item that has the focus (often a dotted line around the item's text).
@c wxCONTROL_FOCUSED may be used to indicate if the control has the focus
- (othewise the the selection rectangle is e.g. often grey and not blue).
+ (otherwise the selection rectangle is e.g. often grey and not blue).
This may be ignored by the renderer or deduced by the code directly from
the @a win.
*/
*/
virtual void DrawRadioBitmap(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
+ /**
+ Draw a title bar button in the given state.
+
+ This function is currently only available under MSW and OS X (and only
+ for wxTITLEBAR_BUTTON_CLOSE under the latter), its best replacement for
+ the other platforms is to use wxArtProvider to retrieve the bitmaps for
+ @c wxART_HELP and @c wxART_CLOSE (but not any other title bar buttons
+ and not for any state but normal, i.e. not pressed and not current one).
+
+ The presence of this function is indicated by @c
+ wxHAS_DRAW_TITLE_BAR_BITMAP symbol being defined.
+
+ Also notice that PNG handler must be enabled using wxImage::AddHandler()
+ to use this function under OS X currently as the bitmaps are embedded
+ in the library itself in PNG format.
+
+ @since 2.9.1
+ */
+ virtual void DrawTitleBarBitmap(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ wxTitleBarButton button,
+ int flags = 0) = 0;
+
/**
Return the currently used renderer.
*/
*/
virtual int GetHeaderButtonHeight(wxWindow* win) = 0;
+ /**
+ Returns the horizontal margin on the left and right sides of header
+ button's label.
+
+ @since 2.9.2
+ */
+ virtual int GetHeaderButtonMargin(wxWindow *win) = 0;
+
/**
Get the splitter parameters, see wxSplitterRenderParams.
The @a win parameter should be a wxSplitterWindow.