DocStr(SetRatio,
"Set the ratio item attribute.", "");
%Rename(SetRatioWH, void, SetRatio( int width, int height ));
- %Rename(SetRatioSize, void, SetRatio( wxSize size ));
+ %Rename(SetRatioSize, void, SetRatio( const wxSize& size ));
void SetRatio( float ratio );
DocDeclStr(
more space than on Windows, then the initial size of a dialog using a
sizer will automatically be bigger on Mac than on Windows.", "
+Sizers may also be used to control the layout of custom drawn items on
+the window. The `Add`, `Insert`, and `Prepend` functions return a
+pointer to the newly added `wx.SizerItem`. Just add empty space of the
+desired size and attributes, and then use the `wx.SizerItem.GetRect`
+method to determine where the drawing operations should take place.
+
:note: If you wish to create a custom sizer class in wxPython you
should derive the class from `wx.PySizer` in order to get
Python-aware capabilities for the various virtual methods.
|- wx.ALL | |
| | |
+----------------------------+------------------------------------------+
- |- wx.EXAPAND |The item will be expanded to fill |
+ |- wx.EXPAND |The item will be expanded to fill |
| |the space allotted to the item. |
+----------------------------+------------------------------------------+
|- wx.SHAPED |The item will be expanded as much as |
"GetItem(self, item) -> wx.SizerItem",
"Returns the `wx.SizerItem` which holds the *item* given. The *item*
parameter can be either a window, a sizer, or the zero-based index of
-the item to be detached.", "");
+the item to be found.", "");
wxSizerItem* GetItem(PyObject* item) {
wxPyBlock_t blocked = wxPyBeginBlockThreads();
wxPySizerItemInfo info = wxPySizerItemTypeHelper(item, false, true);
%pythoncode {
def Hide(self, item, recursive=False):
"""
- A convenience method for Show(item, False, recursive).
+ A convenience method for `Show` (item, False, recursive).
"""
return self.Show(item, False, recursive)
}
void , ShowItems(bool show),
"Recursively call `wx.SizerItem.Show` on all sizer items.", "");
+ // TODO:
+ // void Show(bool show);
+ // bool IsShown();
+
};