#include "wx/spinbutt.h" // the base class
#include "wx/dynarray.h"
-class WXDLLEXPORT wxSpinCtrl;
-WX_DEFINE_EXPORTED_ARRAY(wxSpinCtrl *, wxArraySpins);
+class WXDLLIMPEXP_FWD_CORE wxSpinCtrl;
+WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);
// ----------------------------------------------------------------------------
// Under Win32 and OS2 PM, wxSpinCtrl is a wxSpinButton with a buddy
// control is clicked.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxSpinCtrl : public wxSpinButton
+class WXDLLIMPEXP_CORE wxSpinCtrl : public wxSpinButton
{
public:
wxSpinCtrl() { }
wxSpinCtrl( wxWindow* pParent
- ,wxWindowID vId = -1
+ ,wxWindowID vId = wxID_ANY
,const wxString& rsValue = wxEmptyString
,const wxPoint& rPos = wxDefaultPosition
,const wxSize& rSize = wxDefaultSize
,int nMin = 0
,int nMax = 100
,int nInitial = 0
- ,const wxString& rsName = _T("wxSpinCtrl")
+ ,const wxString& rsName = wxT("wxSpinCtrl")
)
{
Create(pParent, vId, rsValue, rPos, rSize, lStyle, nMin, nMax, nInitial, rsName);
virtual ~wxSpinCtrl();
bool Create(wxWindow* pParent
- ,wxWindowID vId = -1
+ ,wxWindowID vId = wxID_ANY
,const wxString& rsValue = wxEmptyString
,const wxPoint& rPos = wxDefaultPosition
,const wxSize& rSize = wxDefaultSize
,int nMin = 0
,int nMax = 100
,int nInitial = 0
- ,const wxString& rsName = _T("wxSpinCtrl")
+ ,const wxString& rsName = wxT("wxSpinCtrl")
);
//
// implementation only from now on
// -------------------------------
//
- virtual bool Enable(bool bEnable = TRUE);
+ virtual bool Enable(bool bEnable = true);
- virtual int GetValue(void) const;
+ virtual int GetValue(void) const;
+
+ virtual bool SetFont(const wxFont &rFont);
+ virtual void SetFocus(void);
- virtual bool SetFont(const wxFont &rFont);
- virtual void SetFocus(void);
inline virtual void SetValue(int nVal) { wxSpinButton::SetValue(nVal); }
- void SetSelection( long lFrom
- ,long lTo
- );
- virtual bool Show(bool bShow = TRUE);
+ void SetSelection(long lFrom, long lTo);
+
+ virtual bool Show(bool bShow = true);
//
// wxSpinButton doesn't accept focus, but we do
//
- inline virtual bool AcceptsFocus(void) const { return FALSE; }
+ inline virtual bool AcceptsFocus(void) const { return false; }
//
// Return the spinctrl object whose buddy is the given window or NULL
}; // end of CLASS wxSpinCtrl
#endif // _WX_MSW_SPINCTRL_H_
-
-