#include <wx/frame.h>
#include <wx/panel.h>
#include <wx/menu.h>
+#include <wx/dialog.h>
#include <wx/serbase.h>
+#include <wx/statusbr.h>
+#include <wx/mdi.h>
+#include "wx/log.h"
#include "serwnd.h"
+
IMPLEMENT_SERIAL_CLASS(wxWindow, wxObject)
IMPLEMENT_SERIAL_CLASS(wxIndividualLayoutConstraint, wxObject)
IMPLEMENT_SERIAL_CLASS(wxLayoutConstraints, wxObject)
+IMPLEMENT_ALIAS_SERIAL_CLASS(wxValidator, wxObject)
IMPLEMENT_SERIAL_CLASS(wxFrame, wxWindow)
IMPLEMENT_SERIAL_CLASS(wxPanel, wxWindow)
-//IMPLEMENT_SERIAL_CLASS(wxDialog, wxWindow)
+IMPLEMENT_SERIAL_CLASS(wxDialog, wxWindow)
IMPLEMENT_SERIAL_CLASS(wxMenuBar, wxWindow)
IMPLEMENT_SERIAL_CLASS(wxMenuItem, wxObject)
IMPLEMENT_SERIAL_CLASS(wxMenu, wxObject)
+IMPLEMENT_SERIAL_CLASS(wxMDIParentFrame, wxFrame)
+IMPLEMENT_SERIAL_CLASS(wxMDIChildFrame, wxFrame)
+IMPLEMENT_SERIAL_CLASS(wxMDIClientWindow, wxWindow)
+
+/////////////////////////////////////////////////////////////////////////////
+
void WXSERIAL(wxWindow)::StoreObject(wxObjectOutputStream& s)
{
wxWindow *win_object = (wxWindow *)Object();
- wxNode *node = win_object->GetChildren()->First();
if (s.FirstStage()) {
+ wxNode *node = win_object->GetChildren()->First();
+
s.AddChild(win_object->GetConstraints());
-// s.AddChild(&(win_object->GetDefaultBackgroundColour()));
-// s.AddChild(&(win_object->GetDefaultForegroundColour()));
+ s.AddChild(win_object->GetValidator());
+
+ // BAD HACK, but I don't have access to the internal variable of wxWindow.
+ m_bg_colour = win_object->GetBackgroundColour();
+ m_fg_colour = win_object->GetForegroundColour();
+ s.AddChild(&m_bg_colour);
+ s.AddChild(&m_fg_colour);
s.AddChild(win_object->GetFont());
while (node) {
s.AddChild(node->Data());
wxDataOutputStream data(s);
int x,y,w,h;
- data.WriteString(win_object->GetName());
- data.WriteString(win_object->GetLabel());
- data.WriteString(win_object->GetTitle());
+ data.WriteString( win_object->GetName() );
+ data.WriteString( win_object->GetLabel() );
+ data.WriteString( win_object->GetTitle() );
- data.Write8(win_object->GetAutoLayout());
- data.Write8(win_object->IsShown());
+ data.Write8( win_object->GetAutoLayout() );
+ data.Write8( win_object->IsShown() );
data.Write32( win_object->GetWindowStyleFlag() );
- data.Write32(win_object->GetId());
+ data.Write32( win_object->GetId() );
+ wxLogDebug( "Number = %d", win_object->GetChildren()->Number() );
+ data.Write8( win_object->GetChildren()->Number() );
win_object->GetSize(&w, &h);
win_object->GetPosition(&x, &y);
{
wxDataInputStream data_s(s);
wxWindow *win_object = (wxWindow *)Object();
+ wxColour *colour;
+ wxFont *font;
+
+ if (s.SecondCall()) {
+ /* I assume we will never create raw wxWindow object */
+ (void)s.GetChild(); // We pass wxLayoutConstraints.
+ (void)s.GetChild(); // We pass wxValidator.
+
+ colour = (wxColour *)s.GetChild();
+ if (colour)
+ win_object->SetBackgroundColour(*colour);
+ colour = (wxColour *)s.GetChild();
+ if (colour)
+ win_object->SetForegroundColour(*colour);
+ font = (wxFont *)s.GetChild();
+ if (font)
+ win_object->SetFont(*font);
+ s.RemoveChildren(m_number);
+ return;
+ }
m_parent = (wxWindow *)s.GetParent();
m_shown = data_s.Read8();
m_style = data_s.Read32();
m_id = data_s.Read32();
+ m_number = data_s.Read8();
m_x = data_s.Read16();
m_y = data_s.Read16();
m_w = data_s.Read16();
m_h = data_s.Read16();
- /* I assume we will never create raw wxWindow object */
+ (void)s.GetChild(); // We pass wxLayoutConstraints.
+
+ m_validator = (wxValidator *)s.GetChild();
+ if (!m_validator)
+ m_validator = (wxValidator *)&wxDefaultValidator;
- // This will be done by wxLayoutConstraints, as we need an initialized object.
-// win_object->SetConstraints((wxLayoutConstraints *)s.GetChild(0));
-// win_object->SetDefaultBackgroundColour(*((wxColour *)s.GetChild(1)));
-// win_object->SetDefaultForegroundColour(*((wxColour *)s.GetChild(2)));
- win_object->SetFont(*((wxFont *)s.GetChild(1)));
+ s.RemoveChildren(m_number+3);
+
+ s.Recall();
return;
}
+/////////////////////////////////////////////////////////////////////////////
+
void WXSERIAL(wxIndividualLayoutConstraint)::StoreObject
(wxObjectOutputStream& s)
{
lay_object->otherEdge = (wxEdge)data_s.Read8();
}
+/////////////////////////////////////////////////////////////////////////////
+
void WXSERIAL(wxLayoutConstraints)::StoreObject(wxObjectOutputStream& s)
{
wxLayoutConstraints *lay_object = (wxLayoutConstraints *)Object();
((wxWindow *)s.GetParent())->SetConstraints(lay_object);
}
+/////////////////////////////////////////////////////////////////////////////
+
void WXSERIAL(wxFrame)::StoreObject(wxObjectOutputStream& s)
{
wxFrame *frame = (wxFrame *)Object();
wxDataOutputStream data_s(s);
wxStatusBar *statbar = frame->GetStatusBar();
+
+ // AAARGH !! I absolutely need to be able to modify internal fields of
+ // wxFrame (wxToolBar and wxStatusBar)
if (statbar)
data_s.Write8(statbar->GetFieldsCount());
void WXSERIAL(wxFrame)::LoadObject(wxObjectInputStream& s)
{
wxFrame *frame = (wxFrame *)Object();
- wxMenuBar *mbar = (wxMenuBar *)s.GetChild(0);
+ wxMenuBar *mbar = (wxMenuBar *)s.GetChild();
- s.RemoveChildren(1);
WXSERIAL(wxWindow)::LoadObject(s);
+ if (s.SecondCall())
+ return;
+
wxDataInputStream data_s(s);
+ if (frame->GetClassInfo() == CLASSINFO(wxFrame))
+ frame->Create(m_parent, m_id, m_title, wxPoint(m_x, m_y),
+ wxSize(m_w, m_h), m_style, m_name);
frame->SetMenuBar(mbar);
- frame->Create(m_parent, m_id, m_title, wxPoint(m_x, m_y), wxSize(m_w, m_h),
- m_style, m_name);
frame->CreateStatusBar(data_s.Read8());
}
+/////////////////////////////////////////////////////////////////////////////
+
void WXSERIAL(wxMenuBar)::StoreObject(wxObjectOutputStream& s)
{
wxMenuBar *mbar = (wxMenuBar *)Object();
mcount = data_s.Read8();
for (i=0;i<mcount;i++) {
- wxMenu *menu = (wxMenu *)s.GetChild(0);
+ wxMenu *menu = (wxMenu *)s.GetChild();
mbar->Append( menu, menu->GetTitle() );
}
// WXSERIAL(wxWindow)::LoadObject(s);
}
+/////////////////////////////////////////////////////////////////////////////
+
void WXSERIAL(wxMenu)::StoreObject(wxObjectOutputStream& s)
{
wxMenu *menu = (wxMenu *)Object();
void WXSERIAL(wxMenu)::LoadObject(wxObjectInputStream& s)
{
wxMenu *menu = (wxMenu *)Object();
- wxList *items = (wxList *)s.GetChild(0);
+ wxList *items = (wxList *)s.GetChild();
wxNode *node = items->First();
wxDataInputStream data_s(s);
-// menu->SetTitle( data_s.ReadString() );
+ menu->SetTitle( data_s.ReadString() );
while (node) {
// NOT IMPLEMENTED in wxGTK
}
}
+/////////////////////////////////////////////////////////////////////////////
+
void WXSERIAL(wxMenuItem)::StoreObject(wxObjectOutputStream& s)
{
wxMenuItem *item = (wxMenuItem *)Object();
if (s.FirstStage()) {
+#ifdef __WXGTK__
s.AddChild(item->GetSubMenu());
+#endif
return;
}
wxDataOutputStream data_s(s);
+#ifdef __WXGTK__
data_s.Write8( item->GetId() );
data_s.WriteString( item->GetText() );
data_s.Write8( item->IsCheckable() );
data_s.Write8( item->IsEnabled() );
data_s.Write8( item->IsChecked() );
+#endif
}
void WXSERIAL(wxMenuItem)::LoadObject(wxObjectInputStream& s)
wxMenuItem *item = (wxMenuItem *)Object();
wxDataInputStream data_s(s);
+#ifdef __WXGTK__
item->SetId( data_s.Read8() );
item->SetText( data_s.ReadString() );
item->SetCheckable( data_s.Read8() );
item->Enable( data_s.Read8() );
item->Check( data_s.Read8() );
- item->SetSubMenu( (wxMenu *)s.GetChild(0) );
+ item->SetSubMenu( (wxMenu *)s.GetChild() );
+#endif
}
+/////////////////////////////////////////////////////////////////////////////
+
void WXSERIAL(wxPanel)::StoreObject(wxObjectOutputStream& s)
{
WXSERIAL(wxWindow)::StoreObject(s);
{
WXSERIAL(wxWindow)::LoadObject(s);
+ if (s.SecondCall())
+ return;
+
((wxPanel *)Object())->Create(m_parent, m_id, wxPoint(m_x, m_y),
wxSize(m_w, m_h), m_style, m_name);
}
+
+/////////////////////////////////////////////////////////////////////////////
+
+void WXSERIAL(wxDialog)::StoreObject(wxObjectOutputStream& s)
+{
+ WXSERIAL(wxWindow)::StoreObject(s);
+}
+
+void WXSERIAL(wxDialog)::LoadObject(wxObjectInputStream& s)
+{
+ WXSERIAL(wxWindow)::LoadObject(s);
+
+ if (s.SecondCall())
+ return;
+
+ ((wxDialog *)Object())->Create(m_parent, m_id, m_title, wxPoint(m_x, m_y),
+ wxSize(m_w, m_h), m_style, m_name);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+
+void WXSERIAL(wxMDIParentFrame)::StoreObject(wxObjectOutputStream& s)
+{
+ wxMDIParentFrame *frame = (wxMDIParentFrame *)Object();
+
+ if (s.FirstStage()) {
+ s.AddChild(frame->GetClientWindow());
+ WXSERIAL(wxMDIParentFrame)::StoreObject(s);
+ return;
+ }
+
+ WXSERIAL(wxMDIParentFrame)::StoreObject(s);
+}
+
+void WXSERIAL(wxMDIParentFrame)::LoadObject(wxObjectInputStream& s)
+{
+ wxMDIParentFrame *frame = (wxMDIParentFrame *)Object();
+ wxMDIClientWindow *client;
+
+ if (s.SecondCall()) {
+ WXSERIAL(wxFrame)::LoadObject(s);
+ return;
+ }
+
+ client = (wxMDIClientWindow *) s.GetChild();
+
+ frame->Create(m_parent, m_id, m_title, wxPoint(m_x, m_y),
+ wxSize(m_w, m_h), m_style, m_name);
+
+ WXSERIAL(wxFrame)::LoadObject(s);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+
+void WXSERIAL(wxMDIChildFrame)::StoreObject(wxObjectOutputStream& s)
+{
+ WXSERIAL(wxFrame)::StoreObject(s);
+}
+
+void WXSERIAL(wxMDIChildFrame)::LoadObject(wxObjectInputStream& s)
+{
+ WXSERIAL(wxFrame)::LoadObject(s);
+
+ if (s.SecondCall())
+ return;
+
+ ((wxMDIChildFrame *)Object())->Create((wxMDIParentFrame *)m_parent,
+ m_id, m_title,
+ wxPoint(m_x, m_y), wxSize(m_w, m_h),
+ m_style, m_name);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+
+void WXSERIAL(wxMDIClientWindow)::StoreObject(wxObjectOutputStream& s)
+{
+ WXSERIAL(wxWindow)::StoreObject(s);
+}
+
+void WXSERIAL(wxMDIClientWindow)::LoadObject(wxObjectInputStream& s)
+{
+ WXSERIAL(wxWindow)::LoadObject(s);
+
+ if (s.SecondCall())
+ return;
+
+ ((wxMDIClientWindow *)Object())->CreateClient((wxMDIParentFrame *)m_parent, m_style);
+}