]> git.saurik.com Git - wxWidgets.git/blobdiff - src/dfb/window.cpp
Add various selection menu items to the sample.
[wxWidgets.git] / src / dfb / window.cpp
index e97567ebe3dd50dfb3d6c6f3496efdbeb8c80cfc..06d9619065829f111624b5b7ad1acaa45ac34b02 100644 (file)
@@ -323,7 +323,7 @@ bool wxWindowDFB::SetCursor(const wxCursor& cursor)
 
 #warning "implement this"
 #if 0
-    if ( m_cursor.Ok() )
+    if ( m_cursor.IsOk() )
         DFB_wmSetWindowCursor(m_wnd, *m_cursor.GetDFBCursor());
     else
         DFB_wmSetWindowCursor(m_wnd, *wxSTANDARD_CURSOR->GetDFBCursor());
@@ -801,7 +801,7 @@ void wxWindowDFB::RemoveOverlay(wxOverlayImpl *overlay)
 #define KEY(dfb, wx)                                                \
     case dfb:                                                       \
           wxLogTrace(TRACE_EVENTS,                                  \
-                     _T("key " #dfb " mapped to " #wx));            \
+                     wxT("key " #dfb " mapped to " #wx));            \
           return wx
 
 // returns translated keycode, i.e. the one for KEYUP/KEYDOWN where 'a'..'z' is
@@ -967,13 +967,11 @@ static long GetUntraslatedKeyCode(DFBInputDeviceKeyIdentifier key_id,
                 return key_symbol;
             else
             {
-#if wxUSE_WCHAR_T
                 wchar_t chr = key_symbol;
                 wxCharBuffer buf(wxConvUI->cWC2MB(&chr, 1, NULL));
                 if ( buf )
                     return *buf; // may be 0 if failed
                 else
-#endif // wxUSE_WCHAR_T
                     return 0;
             }
 #endif
@@ -1056,17 +1054,6 @@ void wxWindowDFB::HandleKeyEvent(const wxDFBWindowEvent& event_)
     }
 }
 
-// ---------------------------------------------------------------------------
-// idle events processing
-// ---------------------------------------------------------------------------
-
-void wxWindowDFB::OnInternalIdle()
-{
-    if (wxUpdateUIEvent::CanUpdate(this) && IsShown())
-        UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
-}
-
-
 // Find the wxWindow at the current mouse position, returning the mouse
 // position.
 wxWindow* wxFindWindowAtPointer(wxPoint& pt)