#include "wx/filename.h" // For wxFileName::GetName()
#include "wx/config.h" // for native wxConfig
+// Under MSW we have several different backends but when linking statically
+// they may be discarded by the linker (this definitely happens with MSVC) so
+// force linking them. You don't have to do this in your code if you don't plan
+// to use them, of course.
+#if defined(__WXMSW__) && !defined(WXUSINGDLL)
+ #include "wx/link.h"
+ wxFORCE_LINK_MODULE(wxmediabackend_am)
+ wxFORCE_LINK_MODULE(wxmediabackend_qt)
+ wxFORCE_LINK_MODULE(wxmediabackend_wmp10)
+#endif // static wxMSW build
+
#ifndef __WXMSW__
#include "../sample.xpm"
#endif
//
// IMPLEMENT_APP does this, and also implements the platform-specific entry
// routine, such as main or WinMain(). Use IMPLEMENT_APP_NO_MAIN if you do
-// not desire this behavior.
+// not desire this behaviour.
// ----------------------------------------------------------------------------
IMPLEMENT_APP(wxMediaPlayerApp)
//
m_slider = new wxSlider(this, wxID_SLIDER, 0, // init
0, // start
- 0, // end
+ 1, // end, dummy but must be greater than start
wxDefaultPosition, wxDefaultSize,
wxSL_HORIZONTAL );
sizer->Add(m_slider, 0, wxALIGN_CENTER_HORIZONTAL|wxALL|wxEXPAND , 5);