// if we are unlucky and the latter combines information from two sources.
#include "wx/mgl/private.h"
extern "C" ulong _EVT_getTicks();
- #define GetMillisecondsTime() _EVT_getTicks()
+ #define GetMillisecondsTime _EVT_getTicks
+
+ typedef ulong wxTimerTick_t;
#else
-// #define GetMillisecondsTime() wxGetLocalTimeMillis().ToLong()
- // Suppresses the debug warning in ToLong. FIXME: check
- // that we don't drastically lose precision
- #define GetMillisecondsTime() (unsigned long) wxGetLocalTimeMillis().GetValue()
+ #define GetMillisecondsTime wxGetLocalTimeMillis
+
+ typedef wxLongLong wxTimerTick_t;
#endif
// ----------------------------------------------------------------------------
wxTimer *timer;
bool running;
wxTimerDesc *next, *prev;
- unsigned long shotTime;
+ wxTimerTick_t shotTime;
volatile bool *deleteFlag; // see comment in ~wxTimer
};
public:
wxTimerScheduler() : m_timers(NULL) {}
- void QueueTimer(wxTimerDesc *desc, unsigned long when = 0);
+ void QueueTimer(wxTimerDesc *desc, wxTimerTick_t when = 0);
void RemoveTimer(wxTimerDesc *desc);
void NotifyTimers();
wxTimerDesc *m_timers;
};
-void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when)
+void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, wxTimerTick_t when)
{
if ( desc->running )
return; // already scheduled
desc->shotTime = when;
desc->running = TRUE;
- wxLogTrace( wxT("timer"), wxT("queued timer %p at tick %ld"),
- desc->timer, (long) when);
+ wxLogTrace( wxT("timer"),
+ wxT("queued timer %p at tick %") wxLongLongFmtSpec _T("d"),
+ desc->timer, when.GetValue());
if ( m_timers )
{
{
bool oneShot;
volatile bool timerDeleted;
- unsigned long now = GetMillisecondsTime();
+ wxTimerTick_t now = GetMillisecondsTime();
wxTimerDesc *desc;
while ( m_timers && m_timers->shotTime <= now )
if ( !timerDeleted )
{
- wxLogTrace( wxT("timer"), wxT("notified timer %p sheduled for %ld"),
- desc->timer, (long) desc->shotTime);
+ wxLogTrace( wxT("timer"),
+ wxT("notified timer %p sheduled for %") wxLongLongFmtSpec _T("d"),
+ desc->timer, desc->shotTime.GetValue() );
desc->deleteFlag = NULL;
if ( !oneShot )