]> git.saurik.com Git - wxWidgets.git/blobdiff - src/generic/renderg.cpp
Added missing include
[wxWidgets.git] / src / generic / renderg.cpp
index 5ff309e88a0f1592c76f53a6d8f8c3666ce4f698..68c9b3d538fb06eddb587bbd3b019df09cc28a6d 100644 (file)
 #include "wx/splitter.h"
 #include "wx/dcmirror.h"
 
+#ifdef __WXMAC__
+    #include "wx/mac/private.h"
+#endif
+
 // ----------------------------------------------------------------------------
 // wxRendererGeneric: our wxRendererNative implementation
 // ----------------------------------------------------------------------------
@@ -214,8 +218,6 @@ wxRendererGeneric::DrawHeaderButton(wxWindow* win,
                                     wxHeaderSortIconType sortArrow,
                                     wxHeaderButtonParams* params)
 {
-    const int CORNER = 1;
-
     const wxCoord x = rect.x,
                   y = rect.y,
                   w = rect.width,
@@ -228,18 +230,16 @@ wxRendererGeneric::DrawHeaderButton(wxWindow* win,
     dc.SetBrush(*wxTRANSPARENT_BRUSH);
 
     dc.SetPen(m_penBlack);
-    dc.DrawLine( x+w-CORNER+1, y, x+w, y+h );  // right (outer)
-    dc.DrawRectangle( x, y+h, w+1, 1 );        // bottom (outer)
+    dc.DrawLine( x+w-1, y, x+w-1, y+h );  // right (outer)
+    dc.DrawLine( x, y+h-1, x+w, y+h-1 );  // bottom (outer)
 
     dc.SetPen(m_penDarkGrey);
-    dc.DrawLine( x+w-CORNER, y, x+w-1, y+h );  // right (inner)
-    dc.DrawRectangle( x+1, y+h-1, w-2, 1 );    // bottom (inner)
+    dc.DrawLine( x+w-2, y+1, x+w-2, y+h-1 );  // right (inner)
+    dc.DrawLine( x+1, y+h-2, x+w-1, y+h-2 );  // bottom (inner)
 
     dc.SetPen(m_penHighlight);
-    dc.DrawRectangle( x, y, w-CORNER+1, 1 );   // top (outer)
-    dc.DrawRectangle( x, y, 1, h );            // left (outer)
-    dc.DrawLine( x, y+h-1, x+1, y+h-1 );
-    dc.DrawLine( x+w-1, y, x+w-1, y+1 );
+    dc.DrawLine( x, y, x, y+h-1 ); // left (outer)
+    dc.DrawLine( x, y, x+w-1, y ); // top (outer)
 
     return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params);
 }
@@ -635,10 +635,17 @@ wxRendererGeneric::DrawPushButton(wxWindow *win,
 }
 
 void
+#ifdef __WXMAC__
+wxRendererGeneric::DrawItemSelectionRect(wxWindow * win,
+                                         wxDC& dc,
+                                         const wxRect& rect,
+                                         int flags)
+#else
 wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
                                          wxDC& dc,
                                          const wxRect& rect,
                                          int flags)
+#endif
 {
     wxBrush brush;
     if ( flags & wxCONTROL_SELECTED )
@@ -658,7 +665,14 @@ wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
     }
 
     dc.SetBrush(brush);
-    dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN);
+    if ((flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED)
+#ifdef __WXMAC__
+                && IsControlActive( (ControlRef)win->GetHandle() )
+#endif
+    )
+        dc.SetPen( *wxBLACK_PEN );
+    else
+        dc.SetPen( *wxTRANSPARENT_PEN );
 
     dc.DrawRectangle( rect );
 }
@@ -678,9 +692,13 @@ wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect
 
     dc.SetPen(m_penBlack);
 
+#ifdef __WXMAC__
+    dc.SetLogicalFunction(wxCOPY);
+#else
     // this seems to be closer than what Windows does than wxINVERT although
     // I'm still not sure if it's correct
     dc.SetLogicalFunction(wxAND_REVERSE);
+#endif
 
     wxCoord z;
     for ( z = x1 + 1; z < x2; z += 2 )