return NULL;
}
- wxGraphicsPath * CreatePath() {}
+ wxGraphicsPath * CreatePath() { return NULL; }
void PushState() {}
void PopState() {}
void Clip( const wxRegion & ) {}
// wxGraphicsContext() This is also an ABC, use Create to make an instance...
virtual ~wxGraphicsContext();
+ %pythonAppend Create
+ "val.__dc = args[0] # save a ref so the other dc will not be deleted before self";
static wxGraphicsContext* Create( const wxWindowDC& dc);
// creates a path instance that corresponds to the type of graphics context, ie GDIPlus, cairo, CoreGraphics ...
class wxGCDC: public wxDC
{
public:
+ %pythonAppend wxGCDC
+ "self.__dc = args[0] # save a ref so the other dc will not be deleted before self";
wxGCDC(const wxWindowDC& dc);
//wxGCDC();
virtual ~wxGCDC();