#endif
class WXDLLEXPORT wxLongLongWx;
+#if defined(__VISUALC__) && !defined(__WIN32__)
+ #define wxLongLong wxLongLongWx
+#else
typedef wxLongLongWx wxLongLong;
+#endif
+
#else
// if nothing is defined, use native implementation by default, of course
#ifndef wxUSE_LONGLONG_NATIVE
#if wxUSE_STD_IOSTREAM
// input/output
- friend ostream& operator<<(ostream&, const wxLongLongNative&);
+ friend wxSTD ostream& operator<<(wxSTD ostream&, const wxLongLongNative&);
#endif
private:
// input/output
#if wxUSE_STD_IOSTREAM
- friend ostream& operator<<(ostream&, const wxLongLongWx&);
+ friend wxSTD ostream& operator<<(wxSTD ostream&, const wxLongLongWx&);
#endif // wxUSE_STD_IOSTREAM
void *asArray() const;