// items may be checked
virtual bool IsChecked(size_t uiIndex) const;
- virtual void Check(size_t uiIndex, bool bCheck = TRUE);
+ virtual void Check(size_t uiIndex, bool bCheck = true);
// return the index of the item at this position or wxNOT_FOUND
int HitTest(const wxPoint& pt) const { return DoHitTestItem(pt.x, pt.y); }