+ wxNode *node = m_current_info->children.Nth(m_current_info->children_removed+no);
+ wxObjectStreamInfo *info;
+
+ if (!node)
+ return NULL;
+
+ info = (wxObjectStreamInfo *)node->Data();
+
+ return info->object;
+}
+
+void wxObjectInputStream::RemoveChildren(int nb)
+{
+ m_current_info->children_removed += nb;