// ---------------------------------------------------------------------------
// Bitmap flags
-enum
+enum wxBitmapType
{
wxBITMAP_TYPE_INVALID, // should be == 0 for compatibility!
wxBITMAP_TYPE_BMP,
wxCURSOR_BASED_ARROW_DOWN,
#endif // X11
+ wxCURSOR_ARROWWAIT,
+
wxCURSOR_MAX
};
+#ifndef __WXGTK__
+ #define wxCURSOR_DEFAULT wxCURSOR_ARROW
+#endif
+
// ---------------------------------------------------------------------------
// macros
// ---------------------------------------------------------------------------
#elif defined(__WXPM__)
// Load from a resource
#define wxICON(X) wxIcon("" #X "")
+#elif defined(__WXMGL__)
+ // Load from a resource
+ #define wxICON(X) wxIcon("" #X "")
#elif defined(__WXGTK__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( (const char**) X##_xpm )
+#elif defined(__WXMAC__)
+ // Initialize from an included XPM
+ #define wxICON(X) wxIcon( (const char**) X##_xpm )
#elif defined(__WXMOTIF__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
under Unix bitmaps live in XPMs and under Windows they're in ressources.
*/
-#if defined(__WXMSW__) || defined(__WXPM__)
+#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMGL__)
#define wxBITMAP(name) wxBitmap(#name, wxBITMAP_TYPE_RESOURCE)
-#else // !(Windows || OS2)
+#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
+ // Initialize from an included XPM
+ #define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
+#else // other platforms
#define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM)
#endif // platform
// ---------------------------------------------------------------------------
// wxSize
// ---------------------------------------------------------------------------
+
class WXDLLEXPORT wxSize
{
public:
wxSize(int xx, int yy) { Set(xx, yy); }
// no copy ctor or assignment operator - the defaults are ok
+
bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; }
+ bool operator!=(const wxSize& sz) const { return x != sz.x || y != sz.y; }
// FIXME are these really useful? If they're, we should have += &c as well
wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
wxRealPoint() { x = y = 0.0; };
wxRealPoint(double xx, double yy) { x = xx; y = yy; };
- wxRealPoint operator+(const wxRealPoint& pt) { return wxRealPoint(x + pt.x, y + pt.y); }
- wxRealPoint operator-(const wxRealPoint& pt) { return wxRealPoint(x - pt.x, y - pt.y); }
+ wxRealPoint operator+(const wxRealPoint& pt) const { return wxRealPoint(x + pt.x, y + pt.y); }
+ wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); }
bool operator==(const wxRealPoint& pt) const { return x == pt.x && y == pt.y; }
};
bool operator!=(const wxPoint& p) const { return !(*this == p); }
// arithmetic operations (component wise)
- wxPoint operator+(const wxPoint& p) { return wxPoint(x + p.x, y + p.y); }
- wxPoint operator-(const wxPoint& p) { return wxPoint(x - p.x, y - p.y); }
+ wxPoint operator+(const wxPoint& p) const { return wxPoint(x + p.x, y + p.y); }
+ wxPoint operator-(const wxPoint& p) const { return wxPoint(x - p.x, y - p.y); }
wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
wxPoint GetPosition() const { return wxPoint(x, y); }
wxSize GetSize() const { return wxSize(width, height); }
- // MFC-like functions
-
int GetLeft() const { return x; }
int GetTop() const { return y; }
int GetBottom() const { return y + height - 1; }
void SetTop(int top) { y = top; }
void SetBottom(int bottom) { height = bottom - y + 1; }
+ // operations with rect
+ wxRect& Inflate(wxCoord dx, wxCoord dy);
+ wxRect& Inflate(wxCoord d) { return Inflate(d, d); }
+ wxRect Inflate(wxCoord dx, wxCoord dy) const
+ {
+ wxRect r = *this;
+ r.Inflate(dx, dy);
+ return r;
+ }
+
+ wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); }
+ wxRect& Deflate(wxCoord d) { return Inflate(-d); }
+ wxRect Deflate(wxCoord dx, wxCoord dy) const
+ {
+ wxRect r = *this;
+ r.Deflate(dx, dy);
+ return r;
+ }
+
+ void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; }
+ void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); }
+
+ wxRect& Intersect(const wxRect& rect);
+ wxRect Intersect(const wxRect& rect) const
+ {
+ wxRect r = *this;
+ r.Intersect(rect);
+ return r;
+ }
+
+ wxRect operator+(const wxRect& rect) const;
+ wxRect& operator+=(const wxRect& rect);
+
+ // compare rectangles
bool operator==(const wxRect& rect) const;
bool operator!=(const wxRect& rect) const { return !(*this == rect); }
- bool Inside(int cx, int cy) const;
- wxRect operator + (const wxRect& rect) const;
- const wxRect& operator += (const wxRect& rect);
+ // return TRUE if the point is (not strcitly) inside the rect
+ bool Inside(int x, int y) const;
+ bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); }
+
+ // return TRUE if the rectangles have a non empty intersection
+ bool Intersects(const wxRect& rect) const;
public:
int x, y, width, height;
// Management of pens, brushes and fonts
// ---------------------------------------------------------------------------
+typedef wxInt8 wxDash;
+
class WXDLLEXPORT wxPenList : public wxList
{
DECLARE_DYNAMIC_CLASS(wxPenList)
wxColour *FindColour(const wxString& colour) ;
wxString FindName(const wxColour& colour) const;
void Initialize();
+#ifdef __WXPM__
+ // PM keeps its own type of colour table
+ long* m_palTable;
+ size_t m_nSize;
+#endif
};
class WXDLLEXPORT wxBitmapList : public wxList
extern int WXDLLEXPORT wxDisplayDepth();
#define wxGetDisplayDepth wxDisplayDepth
-// get the diaplay size
+// get the display size
extern void WXDLLEXPORT wxDisplaySize(int *width, int *height);
extern wxSize WXDLLEXPORT wxGetDisplaySize();
+extern void WXDLLEXPORT wxDisplaySizeMM(int *width, int *height);
+extern wxSize WXDLLEXPORT wxGetDisplaySizeMM();
+
+// Get position and size of the display workarea
+extern void WXDLLEXPORT wxClientDisplayRect(int *x, int *y, int *width, int *height);
+extern wxRect WXDLLEXPORT wxGetClientDisplayRect();
// set global cursor
extern void WXDLLEXPORT wxSetCursor(const wxCursor& cursor);