class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
+class WXDLLEXPORT wxBitmapRefData;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxControl;
-
-// ----------------------------------------------------------------------------
-// Bitmap data
-//
-// NB: this class is private, but declared here to make it possible inline
-// wxBitmap functions accessing it
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData
-{
-public:
- wxBitmapRefData();
- virtual ~wxBitmapRefData() { Free(); }
-
- virtual void Free();
-
-public:
- int m_numColors;
- wxPalette m_bitmapPalette;
- int m_quality;
-
- // MSW-specific
- // ------------
-
- // this field is solely for error checking: we detect selecting a bitmap
- // into more than one DC at once or deleting a bitmap still selected into a
- // DC (both are serious programming errors under Windows)
- wxDC *m_selectedInto;
-
- // optional mask for transparent drawing
- wxMask *m_bitmapMask;
-};
+class WXDLLEXPORT wxImage;
+class WXDLLEXPORT wxPalette;
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
- wxBitmap(char **data, wxControl *anItem = NULL);
+ wxBitmap(const char **data) { CreateFromXpm(data); }
+ wxBitmap(char **data) { CreateFromXpm((const char **)data); }
// Load a file or resource
- wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
// New constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
+#if wxUSE_IMAGE
+ // Convert from wxImage:
+ wxBitmap(const wxImage& image, int depth = -1)
+ { (void)CreateFromImage(image, depth); }
+#endif // wxUSE_IMAGE
+
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
wxBitmap(const wxIcon& icon) { Init(); CopyFromIcon(icon); }
virtual ~wxBitmap();
+#if wxUSE_IMAGE
+ wxImage ConvertToImage() const;
+#endif // wxUSE_IMAGE
+
+ // get the given part of bitmap
+ wxBitmap GetSubBitmap( const wxRect& rect ) const;
+
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromIcon(const wxIcon& icon);
virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
- wxBitmapRefData *GetBitmapData() const { return (wxBitmapRefData *)m_refData; }
-
- int GetQuality() const { return (GetBitmapData() ? GetBitmapData()->m_quality : 0); }
- void SetQuality(int q);
+ wxBitmapRefData *GetBitmapData() const
+ { return (wxBitmapRefData *)m_refData; }
- wxPalette* GetPalette() const { return (GetBitmapData() ? (& GetBitmapData()->m_bitmapPalette) : (wxPalette*) NULL); }
+#if wxUSE_PALETTE
+ wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
+#endif // wxUSE_PALETTE
- wxMask *GetMask() const { return (GetBitmapData() ? GetBitmapData()->m_bitmapMask : (wxMask*) NULL); }
+ wxMask *GetMask() const;
void SetMask(wxMask *mask) ;
- bool operator==(const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
- bool operator!=(const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
+ bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
+ bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
+
+#if wxUSE_DIB_FOR_BITMAP
+ // returns TRUE if this bitmap is a DIB (otherwise it's a DDB)
+ bool IsDIB() const;
+#endif // wxUSE_DIB_FOR_BITMAP
+
+#if WXWIN_COMPATIBILITY_2_4
+ // these functions do nothing and are only there for backwards
+ // compatibility
+ wxDEPRECATED( int GetQuality() const );
+ wxDEPRECATED( void SetQuality(int quality) );
+#endif // WXWIN_COMPATIBILITY_2_4
#if WXWIN_COMPATIBILITY_2
void SetOk(bool isOk);
#endif // WXWIN_COMPATIBILITY_2
+#if wxUSE_PALETTE
#if WXWIN_COMPATIBILITY
wxPalette *GetColourMap() const { return GetPalette(); }
void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
#endif // WXWIN_COMPATIBILITY
+#endif // wxUSE_PALETTE
// Implementation
public:
void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
- void SetSelectedInto(wxDC *dc) { if (GetBitmapData()) GetBitmapData()->m_selectedInto = dc; }
- wxDC *GetSelectedInto() const { return (GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC*) NULL); }
+ void SetSelectedInto(wxDC *dc);
+ wxDC *GetSelectedInto() const;
// Creates a bitmap that matches the device context's depth, from an
// arbitray bitmap. At present, the original bitmap must have an associated
// common part of all ctors
void Init();
- virtual wxGDIImageRefData *CreateData() const
- { return new wxBitmapRefData; }
+ virtual wxGDIImageRefData *CreateData() const;
+
+ // creates the bitmap from XPM data, supposed to be called from ctor
+ bool CreateFromXpm(const char **bits);
+
+#if wxUSE_IMAGE
+ // creates the bitmap from wxImage, supposed to be called from ctor
+ bool CreateFromImage(const wxImage& image, int depth);
+#endif // wxUSE_IMAGE
+
+#if wxUSE_DIB_FOR_BITMAP
+ void *CreateDIB(int width, int height, int depth);
+
+ void CopyDIBLine(void* src, void* dest, int count) const;
+#endif // wxUSE_DIB_FOR_BITMAP
private:
#ifdef __WIN32__