class WXDLLEXPORT wxIcon : public wxIconBase
{
public:
- wxIcon();
+ // ctors
+ // default
+ wxIcon() { }
- // Copy constructors
+ // copy
wxIcon(const wxIcon& icon) { Ref(icon); }
+ // from raw data
wxIcon(const char bits[], int width, int height);
+ // from XPM data
+ wxIcon(const char **data) { CreateIconFromXpm(data); }
+ wxIcon(char **data) { CreateIconFromXpm((const char **)data); }
+ // from resource/file
wxIcon(const wxString& name,
long type = wxBITMAP_TYPE_ICO_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
+
virtual ~wxIcon();
virtual bool LoadFile(const wxString& name,
bool operator != (const wxIcon& icon) const
{ return m_refData != icon.m_refData; }
+ // implementation only from now on
wxIconRefData *GetIconData() const { return (wxIconRefData *)m_refData; }
void SetHICON(WXHICON icon) { SetHandle((WXHANDLE)icon); }
WXHICON GetHICON() const { return (WXHICON)GetHandle(); }
+ // create from bitmap (which should have a mask unless it's monochrome):
+ // there shouldn't be any implicit bitmap -> icon conversion (i.e. no
+ // ctors, assignment operators...), but it's ok to have such function
+ void CopyFromBitmap(const wxBitmap& bmp);
+
protected:
virtual wxGDIImageRefData *CreateData() const
{
return new wxIconRefData;
}
+ // create from XPM data
+ void CreateIconFromXpm(const char **data);
+
private:
DECLARE_DYNAMIC_CLASS(wxIcon)
};