#include "wx/combo.h"
-class WXDLLEXPORT wxListBox;
+class WXDLLIMPEXP_FWD_CORE wxListBox;
// ----------------------------------------------------------------------------
// NB: some actions supported by this control are in wx/generic/combo.h
// wxComboBox: a combination of text control and a listbox
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxComboBox : public wxComboControl, public wxComboBoxBase
+class WXDLLIMPEXP_CORE wxComboBox : public wxComboCtrl, public wxComboBoxBase
{
public:
// ctors and such
// wxTextCtrl methods
virtual wxString GetValue() const;
virtual void SetValue(const wxString& value);
+ virtual void WriteText(const wxString& value);
virtual void Copy();
virtual void Cut();
virtual void Paste();
virtual void Replace(long from, long to, const wxString& value);
virtual void Remove(long from, long to);
virtual void SetSelection(long from, long to);
+ virtual void GetSelection(long *from, long *to) const;
virtual void SetEditable(bool editable);
virtual bool IsEditable() const;
virtual bool CanRedo() const;
// wxControlWithItems methods
- virtual void Clear();
- virtual void Delete(unsigned int n);
+ virtual void DoClear();
+ virtual void DoDeleteOneItem(unsigned int n);
virtual unsigned int GetCount() const;
virtual wxString GetString(unsigned int n) const;
virtual void SetString(unsigned int n, const wxString& s);
virtual int FindString(const wxString& s, bool bCase = false) const;
virtual void SetSelection(int n);
virtual int GetSelection() const;
+ virtual wxString GetStringSelection() const;
wxCONTROL_ITEMCONTAINER_CLIENTDATAOBJECT_RECAST
// we have our own input handler and our own actions
- // (but wxComboControl already handled Popup/Dismiss)
+ // (but wxComboCtrl already handled Popup/Dismiss)
/*
virtual bool PerformAction(const wxControlAction& action,
long numArg = 0l,
const wxString& strArg = wxEmptyString);
*/
+ static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
+ virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
+ {
+ return GetStdInputHandler(handlerDef);
+ }
+
+ // we delegate our client data handling to wxListBox which we use for the
+ // items, so override this and other methods dealing with the client data
+ virtual wxClientDataType GetClientDataType() const;
+ virtual void SetClientDataType(wxClientDataType clientDataItemsType);
+
protected:
- virtual int DoAppend(const wxString& item);
- virtual int DoInsert(const wxString& item, unsigned int pos);
+ virtual int DoInsertItems(const wxArrayStringsAdapter& items,
+ unsigned int pos,
+ void **clientData, wxClientDataType type);
+
virtual void DoSetItemClientData(unsigned int n, void* clientData);
virtual void* DoGetItemClientData(unsigned int n) const;
- virtual void DoSetItemClientObject(unsigned int n, wxClientData* clientData);
- virtual wxClientData* DoGetItemClientObject(unsigned int n) const;
+
// common part of all ctors
void Init();
DECLARE_DYNAMIC_CLASS(wxComboBox)
};
-
-// ----------------------------------------------------------------------------
-// wxStdComboBoxInputHandler: allows the user to open/close the combo from kbd
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxStdComboBoxInputHandler : public wxStdInputHandler
-{
-public:
- wxStdComboBoxInputHandler(wxInputHandler *inphand);
-
- virtual bool HandleKey(wxInputConsumer *consumer,
- const wxKeyEvent& event,
- bool pressed);
-};
-
-
#endif // _WX_UNIV_COMBOBOX_H_