with the calculation code implemented in
\helpref{wxThread::Entry}{wxthreadentry}. To access the inputs to the
calculation, the frame object would often to pass a pointer to itself to the
-thread object. Similiarly, the frame object would hold a pointer to the
+thread object. Similarly, the frame object would hold a pointer to the
thread object. Shared data and synchronization objects could be stored in
either object though the object without the data would have to access the
data through a pointer.
<wx/thread.h>
+\wxheading{Library}
+
+\helpref{wxBase}{librarieslist}
+
\wxheading{See also}
\helpref{wxThread}{wxthread}