// Created: 2008-08-23
// RCS-ID: $Id$
// Copyright: (c) Jaakko Salli
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
int wxPGProperty::Index( const wxPGProperty* p ) const
{
- for ( unsigned int i = 0; i<m_children.size(); i++ )
- {
- if ( p == m_children[i] )
- return i;
- }
- return wxNOT_FOUND;
+ return wxPGFindInVector(m_children, p);
}
bool wxPGProperty::ValidateValue( wxVariant& WXUNUSED(value), wxPGValidationInfo& WXUNUSED(validationInfo) ) const
}
i++;
}
+
+ // Always call OnSetValue() for a parent property (do not call it
+ // here if the value is non-null because it will then be called
+ // below)
+ if ( value.IsNull() )
+ OnSetValue();
}
if ( !value.IsNull() )
return wxVariant();
}
+void wxPGProperty::Enable( bool enable )
+{
+ wxPropertyGrid* pg = GetGrid();
+
+ // Preferably call the version in the owning wxPropertyGrid,
+ // since it handles the editor de-activation.
+ if ( pg )
+ pg->EnableProperty(this, enable);
+ else
+ DoEnable(enable);
+}
+
+void wxPGProperty::DoEnable( bool enable )
+{
+ if ( enable )
+ ClearFlag(wxPG_PROP_DISABLED);
+ else
+ SetFlag(wxPG_PROP_DISABLED);
+
+ // Apply same to sub-properties as well
+ unsigned int i;
+ for ( i = 0; i < GetChildCount(); i++ )
+ Item(i)->DoEnable( enable );
+}
+
void wxPGProperty::EnsureCells( unsigned int column )
{
if ( column >= m_cells.size() )
}
}
-bool wxPGProperty::SetChoices( wxPGChoices& choices )
+bool wxPGProperty::SetChoices( const wxPGChoices& choices )
{
// Property must be de-selected first (otherwise choices in
// the control would be de-synced with true choices)
return editor;
}
+bool wxPGProperty::Hide( bool hide, int flags )
+{
+ wxPropertyGrid* pg = GetGrid();
+ if ( pg )
+ return pg->HideProperty(this, hide, flags);
+
+ return DoHide( hide, flags );
+}
+
+bool wxPGProperty::DoHide( bool hide, int flags )
+{
+ if ( !hide )
+ ClearFlag( wxPG_PROP_HIDDEN );
+ else
+ SetFlag( wxPG_PROP_HIDDEN );
+
+ if ( flags & wxPG_RECURSE )
+ {
+ unsigned int i;
+ for ( i = 0; i < GetChildCount(); i++ )
+ Item(i)->DoHide(hide, flags | wxPG_RECURSE_STARTS);
+ }
+
+ return true;
+}
+
bool wxPGProperty::HasVisibleChildren() const
{
unsigned int i;