bool wxTextCtrlBase::EmulateKeyPress(const wxKeyEvent& event)
{
+ bool handled = false;
// we have a native implementation for Win32 and so don't need this one
#ifndef __WIN32__
wxChar ch = 0;
int keycode = event.GetKeyCode();
+
+ long from, to;
+ GetSelection(&from,&to);
+ long insert = GetInsertionPoint();
+ long last = GetLastPosition();
+
+ // catch arrow left and right
+
switch ( keycode )
{
+ case WXK_LEFT:
+ if ( event.ShiftDown() )
+ SetSelection( (from > 0 ? from - 1 : 0) , to );
+ else
+ {
+ if ( from != to )
+ insert = from;
+ else if ( insert > 0 )
+ insert -= 1;
+ SetInsertionPoint( insert );
+ }
+ handled = true;
+ break;
+ case WXK_RIGHT:
+ if ( event.ShiftDown() )
+ SetSelection( from, (to < last ? to + 1 : last) );
+ else
+ {
+ if ( from != to )
+ insert = to;
+ else if ( insert < last )
+ insert += 1;
+ SetInsertionPoint( insert );
+ }
+ handled = true;
+ break;
case WXK_NUMPAD0:
case WXK_NUMPAD1:
case WXK_NUMPAD2:
const long pos = GetInsertionPoint();
if ( pos < GetLastPosition() )
Remove(pos, pos + 1);
+ handled = true;
}
break;
const long pos = GetInsertionPoint();
if ( pos > 0 )
Remove(pos - 1, pos);
+ handled = true;
}
break;
{
WriteText(ch);
- return true;
+ handled = true;
}
#else // __WIN32__
wxUnusedVar(event);
#endif // !__WIN32__/__WIN32__
- return false;
+ return handled;
}
// do the window-specific processing after processing the update event