wxNode *node = val.m_includeList.First() ;
while ( node )
{
- char *s = (char *)node->Data();
+ wxChar *s = (wxChar *)node->Data();
m_includeList.Add(s);
node = node->Next();
}
node = val.m_excludeList.First() ;
while ( node )
{
- char *s = (char *)node->Data();
+ wxChar *s = (wxChar *)node->Data();
m_excludeList.Add(s);
node = node->Next();
}
wxTextCtrl *control = (wxTextCtrl *) m_validatorWindow ;
// If window is disabled, simply return
- if ( !control->Enabled() )
+ if ( !control->IsEnabled() )
return TRUE;
wxString val(control->GetValue());
bool ok = TRUE;
// this format string should contian exactly one '%s'
- const char *errormsg = _("'%s' is invalid");
+ const wxChar *errormsg = _("'%s' is invalid");
if ( m_validatorStyle & wxFILTER_INCLUDE_LIST )
{
wxNode *node = list.First() ;
while ( node )
{
- char *s = (char *)node->Data();
+ wxChar *s = (wxChar *)node->Data();
m_includeList.Add(s);
node = node->Next();
}
wxNode *node = list.First() ;
while ( node )
{
- char *s = (char *)node->Data();
+ wxChar *s = (wxChar *)node->Data();
m_excludeList.Add(s);
node = node->Next();
}