+ // using a fixed factor (1.2, from CSS2) is a bad idea as explained at
+ // http://www.w3.org/TR/CSS21/fonts.html#font-size-props but this is by far
+ // simplest thing to do so still do it like this for now
+ sizes[0] = int(size * 0.75); // exception to 1.2 rule, otherwise too small
+ sizes[1] = int(size * 0.83);
+ sizes[2] = size;
+ sizes[3] = int(size * 1.2);
+ sizes[4] = int(size * 1.44);
+ sizes[5] = int(size * 1.73);
+ sizes[6] = int(size * 2);
+}
+
+static int wxGetDefaultHTMLFontSize()
+{
+ // base the default font size on the size of the default system font but
+ // also ensure that we have a font of reasonable size, otherwise small HTML
+ // fonts are unreadable
+ int size = wxNORMAL_FONT->GetPointSize();
+ if ( size < 10 )
+ size = 10;
+ return size;
+}
+
+void wxHtmlWinParser::SetFonts(const wxString& normal_face,
+ const wxString& fixed_face,
+ const int *sizes)
+{
+ static int default_sizes[7] = { 0 };
+ if ( !sizes )
+ {
+ if ( !default_sizes[0] )
+ wxBuildFontSizes(default_sizes, wxGetDefaultHTMLFontSize());
+
+ sizes = default_sizes;
+ }
+