// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
// IDropSource
STDMETHODIMP QueryContinueDrag(BOOL fEscapePressed, DWORD grfKeyState);
STDMETHODIMP GiveFeedback(DWORD dwEffect);
// IDropSource
STDMETHODIMP QueryContinueDrag(BOOL fEscapePressed, DWORD grfKeyState);
STDMETHODIMP GiveFeedback(DWORD dwEffect);
private:
DWORD m_grfInitKeyState; // button which started the d&d operation
wxDropSource *m_pDropSource; // pointer to C++ class we belong to
private:
DWORD m_grfInitKeyState; // button which started the d&d operation
wxDropSource *m_pDropSource; // pointer to C++ class we belong to