// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "fontutil.h"
#endif
#include "wx/string.h"
#include "wx/log.h"
#include "wx/intl.h"
+ #include "wx/encinfo.h"
#endif //WX_PRECOMP
#include "wx/msw/private.h"
encoding = wxFont::GetDefaultEncoding();
}
- switch ( encoding )
- {
- // although this function is supposed to return an exact match, do do
- // some mappings here for the most common case of "standard" encoding
- case wxFONTENCODING_SYSTEM:
- info->charset = DEFAULT_CHARSET;
- break;
-
- case wxFONTENCODING_ISO8859_1:
- case wxFONTENCODING_ISO8859_15:
- case wxFONTENCODING_CP1252:
- info->charset = ANSI_CHARSET;
- break;
-
-#if !defined(__WIN16__) && !defined(__WXMICROWIN__)
-
- // The following four fonts are multi-byte charsets
- case wxFONTENCODING_CP932:
- info->charset = SHIFTJIS_CHARSET;
- break;
-
- case wxFONTENCODING_CP936:
- info->charset = GB2312_CHARSET;
- break;
-
- case wxFONTENCODING_CP949:
- info->charset = HANGUL_CHARSET;
- break;
-
- case wxFONTENCODING_CP950:
- info->charset = CHINESEBIG5_CHARSET;
- break;
-
- // The rest are single byte encodings
- case wxFONTENCODING_CP1250:
- info->charset = EASTEUROPE_CHARSET;
- break;
-
- case wxFONTENCODING_CP1251:
- info->charset = RUSSIAN_CHARSET;
- break;
-
- case wxFONTENCODING_CP1253:
- info->charset = GREEK_CHARSET;
- break;
-
- case wxFONTENCODING_CP1254:
- info->charset = TURKISH_CHARSET;
- break;
-
- case wxFONTENCODING_CP1255:
- info->charset = HEBREW_CHARSET;
- break;
-
- case wxFONTENCODING_CP1256:
- info->charset = ARABIC_CHARSET;
- break;
-
- case wxFONTENCODING_CP1257:
- info->charset = BALTIC_CHARSET;
- break;
-
- case wxFONTENCODING_CP874:
- info->charset = THAI_CHARSET;
- break;
-
-
-#endif // !Win16
-
- case wxFONTENCODING_CP437:
- info->charset = OEM_CHARSET;
- break;
-
- default:
- // no way to translate this encoding into a Windows charset
- return FALSE;
- }
+ extern WXDLLIMPEXP_BASE long wxEncodingToCharset(wxFontEncoding encoding);
+ info->charset = wxEncodingToCharset(encoding);
+ if ( info->charset == -1 )
+ return FALSE;
info->encoding = encoding;
void wxFillLogFont(LOGFONT *logFont, const wxFont *font)
{
+ wxNativeFontInfo fi;
+
// maybe we already have LOGFONT for this font?
- wxNativeFontInfo *fontinfo = font->GetNativeFontInfo();
- if ( !fontinfo )
+ const wxNativeFontInfo *pFI = font->GetNativeFontInfo();
+ if ( !pFI )
{
// use wxNativeFontInfo methods to build a LOGFONT for this font
- fontinfo = new wxNativeFontInfo;
-
- // translate all font parameters
- fontinfo->SetStyle((wxFontStyle)font->GetStyle());
- fontinfo->SetWeight((wxFontWeight)font->GetWeight());
- fontinfo->SetUnderlined(font->GetUnderlined());
- fontinfo->SetPointSize(font->GetPointSize());
-
- // set the family/facename
- fontinfo->SetFamily((wxFontFamily)font->GetFamily());
- wxString facename = font->GetFaceName();
- if ( !facename.empty() )
- {
- fontinfo->SetFaceName(facename);
- }
+ fi.InitFromFont(*font);
- // deal with encoding now (it may override the font family and facename
- // so do it after setting them)
- fontinfo->SetEncoding(font->GetEncoding());
+ pFI = &fi;
}
// transfer all the data to LOGFONT
- *logFont = fontinfo->lf;
-
- delete fontinfo;
+ *logFont = pFI->lf;
}
wxFont wxCreateFontFromLogFont(const LOGFONT *logFont)