/////////////////////////////////////////////////////////////////////////////
// Name: msw/main.cpp
-// Purpose: Main/DllMain
+// Purpose: WinMain/DllMain
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
#include "wx/msw/private.h"
-// Don't implement WinMain if we're building an MFC/wxWindows
-// hybrid app.
+// Don't implement WinMain if we're building an MFC/wxWindows hybrid app.
#if wxUSE_MFC && !defined(NOMAIN)
-#define NOMAIN 1
+ #define NOMAIN 1
#endif
-// from src/msw/app.cpp
-extern void WXDLLEXPORT wxEntryCleanup();
+#ifdef __BORLANDC__
+ // BC++ has to be special: its run-time expects the DLL entry point to be
+ // named DllEntryPoint instead of the (more) standard DllMain
+ #define DllMain DllEntryPoint
+#endif
+
+#if defined(__WXMICROWIN__)
+ #define HINSTANCE HANDLE
+#endif
// ----------------------------------------------------------------------------
-// globals
+// function prototypes
// ----------------------------------------------------------------------------
-HINSTANCE wxhInstance = 0;
+// from src/msw/app.cpp
+extern void WXDLLEXPORT wxEntryCleanup();
// ============================================================================
-// implementation
+// implementation: various entry points
// ============================================================================
-// ----------------------------------------------------------------------------
-// various entry points
-// ----------------------------------------------------------------------------
-
// May wish not to have a DllMain or WinMain, e.g. if we're programming
// a Netscape plugin or if we're writing a console application
#if wxUSE_GUI && !defined(NOMAIN)
-// NT defines APIENTRY, 3.x not
-#if !defined(APIENTRY)
- #define APIENTRY FAR PASCAL
-#endif
+extern "C"
+{
-/////////////////////////////////////////////////////////////////////////////////
+// ----------------------------------------------------------------------------
// WinMain
+// ----------------------------------------------------------------------------
+
// Note that WinMain is also defined in dummy.obj, which is linked to
// an application that is using the DLL version of wxWindows.
#if !defined(_WINDLL)
-#if defined(__TWIN32__) || defined(__WXMICROWIN__)
- #define HINSTANCE HANDLE
-
- extern "C"
-#endif
-
int PASCAL WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
- return wxEntry((WXHINSTANCE) hInstance, (WXHINSTANCE) hPrevInstance,
- lpCmdLine, nCmdShow);
+ return wxEntry((WXHINSTANCE) hInstance,
+ (WXHINSTANCE) hPrevInstance,
+ lpCmdLine,
+ nCmdShow);
}
-#endif // !defined(_WINDLL)
-
-/////////////////////////////////////////////////////////////////////////////////
-// DllMain
-
-#if defined(_WINDLL)
+#else // _WINDLL
// DLL entry point
-extern "C"
-#ifdef __BORLANDC__
-// SCD: I don't know why, but also OWL uses this function
-BOOL WINAPI DllEntryPoint (HANDLE hModule, DWORD fdwReason, LPVOID lpReserved)
-#else
-BOOL WINAPI DllMain (HANDLE hModule, DWORD fdwReason, LPVOID lpReserved)
-#endif
+BOOL WINAPI
+DllMain(HANDLE hModule, DWORD fdwReason, LPVOID WXUNUSED(lpReserved))
{
+ // Only call wxEntry if the application itself is part of the DLL.
+ // If only the wxWindows library is in the DLL, then the
+ // initialisation will be called when the application implicitly
+ // calls WinMain.
#ifndef WXMAKINGDLL
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
- // Only call wxEntry if the application itself is part of the DLL.
- // If only the wxWindows library is in the DLL, then the
- // initialisation will be called when the application implicitly
- // calls WinMain.
return wxEntry((WXHINSTANCE) hModule);
case DLL_PROCESS_DETACH:
(void)hModule;
(void)fdwReason;
#endif // !WXMAKINGDLL
- (void)lpReserved;
+
return TRUE;
}
-#endif // _WINDLL
+#endif // _WINDLL/!_WINDLL
+
+} // extern "C"
#endif // !NOMAIN
// ----------------------------------------------------------------------------
-// global functions
+// global HINSTANCE
// ----------------------------------------------------------------------------
+#if wxUSE_BASE
+
+HINSTANCE wxhInstance = 0;
+
HINSTANCE wxGetInstance()
{
return wxhInstance;
wxhInstance = hInst;
}
+#endif // wxUSE_BASE
+