// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "bmpbuttn.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_BMPBUTTON
+#include "wx/bmpbuttn.h"
+
#ifndef WX_PRECOMP
- #include "wx/bmpbuttn.h"
#include "wx/log.h"
#include "wx/dcmemory.h"
+ #include "wx/image.h"
#endif
#include "wx/msw/private.h"
+#include "wx/msw/dc.h" // for wxDCTemp
-IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
-
-#define BUTTON_HEIGHT_FACTOR (EDIT_CONTROL_FACTOR * 1.1)
-
-bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
- const wxPoint& pos,
- const wxSize& size, long style,
- const wxValidator& validator,
- const wxString& name)
-{
- m_bmpNormal = bitmap;
- SetName(name);
-
-#if wxUSE_VALIDATORS
- SetValidator(validator);
-#endif // wxUSE_VALIDATORS
-
- parent->AddChild(this);
-
- m_backgroundColour = parent->GetBackgroundColour();
- m_foregroundColour = parent->GetForegroundColour();
- m_windowStyle = style;
-
- if ( style & wxBU_AUTODRAW )
- {
- m_marginX = wxDEFAULT_BUTTON_MARGIN;
- m_marginY = wxDEFAULT_BUTTON_MARGIN;
- }
-
- int x = pos.x;
- int y = pos.y;
- int width = size.x;
- int height = size.y;
-
- if (id == -1)
- m_windowId = NewControlId();
- else
- m_windowId = id;
-
- if ( width == -1 && bitmap.Ok())
- width = bitmap.GetWidth() + 2*m_marginX;
-
- if ( height == -1 && bitmap.Ok())
- height = bitmap.GetHeight() + 2*m_marginY;
-
- long msStyle = WS_VISIBLE | WS_TABSTOP | WS_CHILD | BS_OWNERDRAW ;
-
- if ( m_windowStyle & wxCLIP_SIBLINGS )
- msStyle |= WS_CLIPSIBLINGS;
-
-#ifdef __WIN32__
- if(m_windowStyle & wxBU_LEFT)
- msStyle |= BS_LEFT;
- if(m_windowStyle & wxBU_RIGHT)
- msStyle |= BS_RIGHT;
- if(m_windowStyle & wxBU_TOP)
- msStyle |= BS_TOP;
- if(m_windowStyle & wxBU_BOTTOM)
- msStyle |= BS_BOTTOM;
-#endif
-
- m_hWnd = (WXHWND)CreateWindowEx
- (
- 0,
- wxT("BUTTON"),
- wxT(""),
- msStyle,
- 0, 0, 0, 0,
- GetWinHwnd(parent),
- (HMENU)m_windowId,
- wxGetInstance(),
- NULL
- );
-
- // Subclass again for purposes of dialog editing mode
- SubclassWin(m_hWnd);
-
- SetFont(parent->GetFont());
+#include "wx/msw/uxtheme.h"
- SetSize(x, y, width, height);
+#if wxUSE_UXTHEME
+ // no need to include tmschema.h
+ #ifndef BP_PUSHBUTTON
+ #define BP_PUSHBUTTON 1
- return TRUE;
-}
+ #define PBS_NORMAL 1
+ #define PBS_HOT 2
+ #define PBS_PRESSED 3
+ #define PBS_DISABLED 4
+ #define PBS_DEFAULTED 5
-// VZ: should be at the very least less than wxDEFAULT_BUTTON_MARGIN
-#define FOCUS_MARGIN 3
+ #define TMT_CONTENTMARGINS 3602
+ #endif
+#endif // wxUSE_UXTHEME
-bool wxBitmapButton::MSWOnDraw(WXDRAWITEMSTRUCT *item)
-{
-#if defined(__WIN95__)
- long style = GetWindowLong((HWND) GetHWND(), GWL_STYLE);
- if (style & BS_BITMAP)
- {
- // Let default procedure draw the bitmap, which is defined
- // in the Windows resource.
- return FALSE;
- }
+#ifndef ODS_NOFOCUSRECT
+ #define ODS_NOFOCUSRECT 0x0200
#endif
- LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT) item;
- HDC hDC = lpDIS->hDC;
- UINT state = lpDIS->itemState;
- bool isSelected = (state & ODS_SELECTED) != 0;
- bool autoDraw = (GetWindowStyleFlag() & wxBU_AUTODRAW) != 0;
-
-
- // choose the bitmap to use depending on the button state
- wxBitmap* bitmap;
-
- if ( isSelected && m_bmpSelected.Ok() )
- bitmap = &m_bmpSelected;
- else if ((state & ODS_FOCUS) && m_bmpFocus.Ok())
- bitmap = &m_bmpFocus;
- else if ((state & ODS_DISABLED) && m_bmpDisabled.Ok())
- bitmap = &m_bmpDisabled;
- else
- bitmap = &m_bmpNormal;
-
- if ( !bitmap->Ok() )
- return FALSE;
-
- // centre the bitmap in the control area
- int x = lpDIS->rcItem.left;
- int y = lpDIS->rcItem.top;
- int width = lpDIS->rcItem.right - x;
- int height = lpDIS->rcItem.bottom - y;
- int wBmp = bitmap->GetWidth();
- int hBmp = bitmap->GetHeight();
-
- int x1,y1;
-
- if(m_windowStyle & wxBU_LEFT)
- x1 = x + (FOCUS_MARGIN+1);
- else if(m_windowStyle & wxBU_RIGHT)
- x1 = x + (width - wBmp) - (FOCUS_MARGIN+1);
- else
- x1 = x + (width - wBmp) / 2;
-
- if(m_windowStyle & wxBU_TOP)
- y1 = y + (FOCUS_MARGIN+1);
- else if(m_windowStyle & wxBU_BOTTOM)
- y1 = y + (height - hBmp) - (FOCUS_MARGIN+1);
- else
- y1 = y + (height - hBmp) / 2;
-
- if ( isSelected && autoDraw )
- {
- x1++;
- y1++;
- }
-
- // draw the face, if auto-drawing
- if ( autoDraw )
- {
- DrawFace((WXHDC) hDC,
- lpDIS->rcItem.left, lpDIS->rcItem.top,
- lpDIS->rcItem.right, lpDIS->rcItem.bottom,
- isSelected);
- }
-
- // draw the bitmap
- wxDC dst;
- dst.SetHDC((WXHDC) hDC, FALSE);
- dst.DrawBitmap(*bitmap, x1, y1, TRUE);
-
- // draw focus / disabled state, if auto-drawing
- if ( (state & ODS_DISABLED) && autoDraw )
- {
- DrawButtonDisable((WXHDC) hDC,
- lpDIS->rcItem.left, lpDIS->rcItem.top,
- lpDIS->rcItem.right, lpDIS->rcItem.bottom,
- TRUE);
- }
- else if ( (state & ODS_FOCUS) && autoDraw )
- {
- DrawButtonFocus((WXHDC) hDC,
- lpDIS->rcItem.left,
- lpDIS->rcItem.top,
- lpDIS->rcItem.right,
- lpDIS->rcItem.bottom,
- isSelected);
- }
-
- return TRUE;
-}
-
-// GRG Feb/2000, support for bmp buttons with Win95/98 standard LNF
-
-#if defined(__WIN95__)
-
-void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel )
-{
- HPEN oldp;
- HPEN penHiLight;
- HPEN penLight;
- HPEN penShadow;
- HPEN penDkShadow;
- HBRUSH brushFace;
-
- // create needed pens and brush
- penHiLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DHILIGHT));
- penLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT));
- penShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DSHADOW));
- penDkShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW));
- brushFace = CreateSolidBrush(GetSysColor(COLOR_BTNFACE));
-
- // draw the rectangle
- RECT rect;
- rect.left = left;
- rect.right = right;
- rect.top = top;
- rect.bottom = bottom;
- FillRect((HDC) dc, &rect, brushFace);
-
- // draw the border
- oldp = (HPEN) SelectObject( (HDC) dc, sel? penDkShadow : penHiLight);
- MoveToEx((HDC) dc, left, top, NULL); LineTo((HDC) dc, right-1, top);
- MoveToEx((HDC) dc, left, top+1, NULL); LineTo((HDC) dc, left, bottom-1);
-
- SelectObject( (HDC) dc, sel? penShadow : penLight);
- MoveToEx((HDC) dc, left+1, top+1, NULL); LineTo((HDC) dc, right-2, top+1);
- MoveToEx((HDC) dc, left+1, top+2, NULL); LineTo((HDC) dc, left+1, bottom-2);
-
- SelectObject( (HDC) dc, sel? penLight : penShadow);
- MoveToEx((HDC) dc, left+1, bottom-2, NULL); LineTo((HDC) dc, right-1, bottom-2);
- MoveToEx((HDC) dc, right-2, bottom-3, NULL); LineTo((HDC) dc, right-2, top);
-
- SelectObject( (HDC) dc, sel? penHiLight : penDkShadow);
- MoveToEx((HDC) dc, left, bottom-1, NULL); LineTo((HDC) dc, right+2, bottom-1);
- MoveToEx((HDC) dc, right-1, bottom-2, NULL); LineTo((HDC) dc, right-1, top-1);
-
- // delete allocated resources
- SelectObject((HDC) dc,oldp);
- DeleteObject(penHiLight);
- DeleteObject(penLight);
- DeleteObject(penShadow);
- DeleteObject(penDkShadow);
- DeleteObject(brushFace);
-}
-
-#else
-
-void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel )
-{
- HPEN oldp;
- HPEN penBorder;
- HPEN penLight;
- HPEN penShadow;
- HBRUSH brushFace;
-
- // create needed pens and brush
- penBorder = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_WINDOWFRAME));
- penShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW));
- penLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_BTNHIGHLIGHT));
- brushFace = CreateSolidBrush(COLOR_BTNFACE);
-
- // draw the rectangle
- RECT rect;
- rect.left = left;
- rect.right = right;
- rect.top = top;
- rect.bottom = bottom;
- FillRect((HDC) dc, &rect, brushFace);
+// ----------------------------------------------------------------------------
+// macros
+// ----------------------------------------------------------------------------
- // draw the border
- oldp = (HPEN) SelectObject( (HDC) dc, penBorder);
- MoveToEx((HDC) dc,left+1,top,NULL);LineTo((HDC) dc,right-1,top);
- MoveToEx((HDC) dc,left,top+1,NULL);LineTo((HDC) dc,left,bottom-1);
- MoveToEx((HDC) dc,left+1,bottom-1,NULL);LineTo((HDC) dc,right-1,bottom-1);
- MoveToEx((HDC) dc,right-1,top+1,NULL);LineTo((HDC) dc,right-1,bottom-1);
+BEGIN_EVENT_TABLE(wxBitmapButton, wxBitmapButtonBase)
+ EVT_SYS_COLOUR_CHANGED(wxBitmapButton::OnSysColourChanged)
+END_EVENT_TABLE()
- SelectObject( (HDC) dc, penShadow);
- if (sel)
- {
- MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL);
- LineTo((HDC) dc, left+1 ,top+1);
- LineTo((HDC) dc, right-2 ,top+1);
- }
- else
- {
- MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL);
- LineTo((HDC) dc, right-2 ,bottom-2);
- LineTo((HDC) dc, right-2 ,top);
-
- MoveToEx((HDC) dc,left+2 ,bottom-3 ,NULL);
- LineTo((HDC) dc, right-3 ,bottom-3);
- LineTo((HDC) dc, right-3 ,top+1);
-
- SelectObject( (HDC) dc, penLight);
-
- MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL);
- LineTo((HDC) dc, left+1 ,top+1);
- LineTo((HDC) dc, right-2 ,top+1);
- }
-
- // delete allocated resources
- SelectObject((HDC) dc,oldp);
- DeleteObject(penBorder);
- DeleteObject(penLight);
- DeleteObject(penShadow);
- DeleteObject(brushFace);
-}
-
-#endif // defined(__WIN95__)
-
-
-void wxBitmapButton::DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel )
-{
- RECT rect;
- rect.left = left;
- rect.top = top;
- rect.right = right;
- rect.bottom = bottom;
- InflateRect( &rect, - FOCUS_MARGIN, - FOCUS_MARGIN );
-
- // GRG: the focus rectangle should not move when the button is pushed!
/*
- if ( sel )
- OffsetRect( &rect, 1, 1 );
+TODO PROPERTIES :
+
+long "style" , wxBU_AUTODRAW
+bool "default" , 0
+bitmap "selected" ,
+bitmap "focus" ,
+bitmap "disabled" ,
*/
- (void)sel;
- DrawFocusRect( (HDC) dc, &rect );
-}
-extern HBRUSH wxDisableButtonBrush;
-void wxBitmapButton::DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg )
+bool wxBitmapButton::Create(wxWindow *parent,
+ wxWindowID id,
+ const wxBitmap& bitmap,
+ const wxPoint& pos,
+ const wxSize& size, long style,
+ const wxValidator& validator,
+ const wxString& name)
{
- HBRUSH old = (HBRUSH) SelectObject( (HDC) dc, wxDisableButtonBrush );
+ if ( !wxBitmapButtonBase::Create(parent, id, pos, size, style,
+ validator, name) )
+ return false;
- // VZ: what's this?? there is no such ROP AFAIK
-#ifdef __SALFORDC__
- DWORD dwRop = 0xFA0089L;
-#else
- DWORD dwRop = 0xFA0089UL;
-#endif
+ if ( bitmap.IsOk() )
+ SetBitmapLabel(bitmap);
- if ( with_marg )
+ if ( !size.IsFullySpecified() )
{
- left += m_marginX;
- top += m_marginY;
- right -= 2 * m_marginX;
- bottom -= 2 * m_marginY;
+ // As our bitmap has just changed, our best size has changed as well so
+ // reset the initial size using the new value.
+ SetInitialSize(size);
}
- ::PatBlt( (HDC) dc, left, top, right, bottom, dwRop);
-
- ::SelectObject( (HDC) dc, old );
-}
-
-void wxBitmapButton::SetDefault()
-{
- wxButton::SetDefault();
+ return true;
}
#endif // wxUSE_BMPBUTTON