// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "dcscreen.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
+#include "wx/dcscreen.h"
+
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/window.h"
#include "wx/msw/private.h"
-#include "wx/dcscreen.h"
-
-IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
+IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxDC)
// Create a DC representing the whole screen
wxScreenDC::wxScreenDC()
// DrawText() to OPAQUE as required, otherwise always TRANSPARENT
::SetBkMode( GetHdc(), TRANSPARENT );
}
-
-void wxScreenDC::DoGetSize(int *width, int *height) const
-{
- // skip wxWindowDC version because it doesn't work without a valid m_canvas
- // (which we don't have)
- wxDC::DoGetSize(width, height);
-}
-