// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "fontdlg.h"
#endif
#endif
#include "wx/fontdlg.h"
+#include "wx/msw/private.h"
-#if !defined(__WIN32__) || defined(__SALFORDC__)
-#include <windows.h>
+#if !defined(__WIN32__) || defined(__WXWINCE__)
#include <commdlg.h>
#endif
-#include "wx/msw/private.h"
#include "wx/cmndata.h"
#include "wx/log.h"
+#include "wx/math.h"
-#include <math.h>
#include <stdlib.h>
#include <string.h>
int wxFontDialog::ShowModal()
{
- DWORD flags = CF_SCREENFONTS | CF_NOSIMULATIONS;
+ // It should be OK to always use GDI simulations
+ DWORD flags = CF_SCREENFONTS /* | CF_NOSIMULATIONS */ ;
LOGFONT logFont;
chooseFontStruct.hwndOwner = GetHwndOf(m_parent);
chooseFontStruct.lpLogFont = &logFont;
- if ( m_fontData.initialFont.Ok() )
+ if ( m_fontData.m_initialFont.Ok() )
{
flags |= CF_INITTOLOGFONTSTRUCT;
- wxFillLogFont(&logFont, &m_fontData.initialFont);
+ wxFillLogFont(&logFont, &m_fontData.m_initialFont);
}
- if ( m_fontData.fontColour.Ok() )
+ if ( m_fontData.m_fontColour.Ok() )
{
- chooseFontStruct.rgbColors = wxColourToRGB(m_fontData.fontColour);
-
- // need this for the colour to be taken into account
- flags |= CF_EFFECTS;
+ chooseFontStruct.rgbColors = wxColourToRGB(m_fontData.m_fontColour);
}
// CF_ANSIONLY flag is obsolete for Win32
if ( !m_fontData.GetAllowSymbols() )
{
-#ifdef __WIN16__
- flags |= CF_ANSIONLY;
-#else // Win32
flags |= CF_SELECTSCRIPT;
logFont.lfCharSet = ANSI_CHARSET;
-#endif // Win16/32
}
if ( m_fontData.GetEnableEffects() )
if ( m_fontData.GetShowHelp() )
flags |= CF_SHOWHELP;
- if ( m_fontData.minSize != 0 || m_fontData.maxSize != 0 )
+ if ( m_fontData.m_minSize != 0 || m_fontData.m_maxSize != 0 )
{
- chooseFontStruct.nSizeMin = m_fontData.minSize;
- chooseFontStruct.nSizeMax = m_fontData.maxSize;
+ chooseFontStruct.nSizeMin = m_fontData.m_minSize;
+ chooseFontStruct.nSizeMax = m_fontData.m_maxSize;
flags |= CF_LIMITSIZE;
}
if ( ChooseFont(&chooseFontStruct) != 0 )
{
- wxRGBToColour(m_fontData.fontColour, chooseFontStruct.rgbColors);
- m_fontData.chosenFont = wxCreateFontFromLogFont(&logFont);
+ wxRGBToColour(m_fontData.m_fontColour, chooseFontStruct.rgbColors);
+ m_fontData.m_chosenFont = wxCreateFontFromLogFont(&logFont);
m_fontData.EncodingInfo().facename = logFont.lfFaceName;
m_fontData.EncodingInfo().charset = logFont.lfCharSet;